58 lines
729 B
GLSL
58 lines
729 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct Inner {
|
|
int x;
|
|
};
|
|
struct S {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
ivec2 g;
|
|
ivec2 h;
|
|
mat2x3 i;
|
|
mat3x2 j;
|
|
Inner k;
|
|
Inner l[4];
|
|
};
|
|
|
|
layout (binding = 0) uniform S_1 {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
ivec2 g;
|
|
ivec2 h;
|
|
mat2x3 i;
|
|
mat3x2 j;
|
|
Inner k;
|
|
Inner l[4];
|
|
} s;
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void tint_symbol() {
|
|
ivec3 a = s.a;
|
|
int b = s.b;
|
|
uvec3 c = s.c;
|
|
uint d = s.d;
|
|
vec3 e = s.e;
|
|
float f = s.f;
|
|
ivec2 g = s.g;
|
|
ivec2 h = s.h;
|
|
mat2x3 i = s.i;
|
|
mat3x2 j = s.j;
|
|
Inner k = s.k;
|
|
Inner l[4] = s.l;
|
|
return;
|
|
}
|
|
void main() {
|
|
tint_symbol();
|
|
}
|
|
|
|
|