dawn-cmake/test/intrinsics/gen/textureGather/06030a.wgsl.expected.wgsl

24 lines
485 B
WebGPU Shading Language

@group(1) @binding(1) var arg_1 : texture_2d_array<f32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_06030a() {
var res : vec4<f32> = textureGather(1, arg_1, arg_2, vec2<f32>(), 1, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_06030a();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_06030a();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_06030a();
}