dawn-cmake/test/intrinsics/gen/textureSampleBias/d3fa1b.wgsl.expected.glsl

20 lines
273 B
GLSL

#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSampleBias_d3fa1b() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}
void main() {
fragment_main();
}