..
2ad2b1.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
2ad2b1.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
2ad2b1.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
2ad2b1.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
2ad2b1.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
2ad2b1.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
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4cf3a2.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
4cf3a2.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
4cf3a2.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
4cf3a2.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
4cf3a2.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
4cf3a2.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
011a8f.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
011a8f.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
011a8f.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
011a8f.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
011a8f.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
011a8f.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
1116ed.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
1116ed.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
1116ed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1116ed.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1116ed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1116ed.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
1568e3.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
1568e3.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
1568e3.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1568e3.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1568e3.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1568e3.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
f8121c.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00
f8121c.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
f8121c.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
f8121c.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
f8121c.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
f8121c.wgsl.expected.wgsl
wgsl: Replace [[decoration]] with @decoration
2022-01-19 22:46:57 +00:00