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Because the uint64 is not supported on all GPU drivers, we use uint32 and float to simulate the multiplication of uint64, but there is accuracy loss between the results and the expected results computed by uint64. This test checks that the accuracy loss is less than 0.2%. Bug: dawn:434 Change-Id: I6f5c842b6915f101441886bdfa4f9feb2827d174 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34120 Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMPUTEPASSENCODER_H_
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#define DAWNNATIVE_COMPUTEPASSENCODER_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/ProgrammablePassEncoder.h"
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namespace dawn_native {
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class ComputePassEncoder final : public ProgrammablePassEncoder {
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public:
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ComputePassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext);
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static ComputePassEncoder* MakeError(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext);
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void EndPass();
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void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1);
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void DispatchIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset);
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void SetPipeline(ComputePipelineBase* pipeline);
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void WriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex);
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protected:
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ComputePassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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ErrorTag errorTag);
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private:
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// For render and compute passes, the encoding context is borrowed from the command encoder.
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// Keep a reference to the encoder to make sure the context isn't freed.
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Ref<CommandEncoder> mCommandEncoder;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMPUTEPASSENCODER_H_
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