dawn-cmake/test/tint/layout/storage/mat2x2/stride/16.spvasm.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

38 lines
757 B
GLSL

#version 310 es
struct strided_arr {
vec2 el;
};
layout(binding = 0, std430) buffer SSBO_ssbo {
strided_arr m[2];
} ssbo;
mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
return mat2(arr[0u].el, arr[1u].el);
}
strided_arr[2] mat2x2_stride_16_to_arr(mat2 m) {
strided_arr tint_symbol_1 = strided_arr(m[0u]);
strided_arr tint_symbol_2 = strided_arr(m[1u]);
strided_arr tint_symbol_3[2] = strided_arr[2](tint_symbol_1, tint_symbol_2);
return tint_symbol_3;
}
void f_1() {
mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m);
strided_arr tint_symbol[2] = mat2x2_stride_16_to_arr(x_15);
ssbo.m = tint_symbol;
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}