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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
38 lines
757 B
GLSL
38 lines
757 B
GLSL
#version 310 es
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struct strided_arr {
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vec2 el;
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};
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layout(binding = 0, std430) buffer SSBO_ssbo {
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strided_arr m[2];
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} ssbo;
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mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
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return mat2(arr[0u].el, arr[1u].el);
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}
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strided_arr[2] mat2x2_stride_16_to_arr(mat2 m) {
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strided_arr tint_symbol_1 = strided_arr(m[0u]);
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strided_arr tint_symbol_2 = strided_arr(m[1u]);
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strided_arr tint_symbol_3[2] = strided_arr[2](tint_symbol_1, tint_symbol_2);
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return tint_symbol_3;
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}
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void f_1() {
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mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m);
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strided_arr tint_symbol[2] = mat2x2_stride_16_to_arr(x_15);
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ssbo.m = tint_symbol;
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return;
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}
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void f() {
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f_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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