dawn-cmake/test/tint/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

28 lines
509 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in float f_1;
layout(location = 1) flat in uint u_1;
struct S {
float f;
uint u;
vec4 v;
};
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
S inner;
} tint_symbol;
void frag_main(S tint_symbol_1) {
float f = tint_symbol_1.f;
uint u = tint_symbol_1.u;
vec4 v = tint_symbol_1.v;
tint_symbol.inner = tint_symbol_1;
}
void main() {
S tint_symbol_2 = S(f_1, u_1, gl_FragCoord);
frag_main(tint_symbol_2);
return;
}