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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
28 lines
509 B
GLSL
28 lines
509 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in float f_1;
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layout(location = 1) flat in uint u_1;
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struct S {
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float f;
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uint u;
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vec4 v;
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};
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layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
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S inner;
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} tint_symbol;
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void frag_main(S tint_symbol_1) {
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float f = tint_symbol_1.f;
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uint u = tint_symbol_1.u;
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vec4 v = tint_symbol_1.v;
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tint_symbol.inner = tint_symbol_1;
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}
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void main() {
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S tint_symbol_2 = S(f_1, u_1, gl_FragCoord);
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frag_main(tint_symbol_2);
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return;
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}
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