dawn-cmake/test/tint/statements/compound_assign/for_loop.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

51 lines
850 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer S_ssbo {
int a;
vec4 b;
mat2 c;
} v;
uint i = 0u;
int idx1() {
i = (i + 1u);
return 1;
}
int idx2() {
i = (i + 2u);
return 1;
}
int idx3() {
i = (i + 3u);
return 1;
}
void foo() {
float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
int tint_symbol_2 = idx1();
int tint_symbol_save = tint_symbol_2;
{
a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f);
while (true) {
int tint_symbol_3 = idx2();
if (!((a[tint_symbol_3] < 10.0f))) {
break;
}
{
}
{
int tint_symbol_4 = idx3();
int tint_symbol_1_save = tint_symbol_4;
a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f);
}
}
}
}