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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
51 lines
850 B
GLSL
51 lines
850 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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layout(binding = 0, std430) buffer S_ssbo {
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int a;
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vec4 b;
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mat2 c;
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} v;
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uint i = 0u;
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int idx1() {
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i = (i + 1u);
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return 1;
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}
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int idx2() {
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i = (i + 2u);
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return 1;
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}
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int idx3() {
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i = (i + 3u);
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return 1;
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}
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void foo() {
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float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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int tint_symbol_2 = idx1();
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int tint_symbol_save = tint_symbol_2;
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{
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a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f);
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while (true) {
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int tint_symbol_3 = idx2();
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if (!((a[tint_symbol_3] < 10.0f))) {
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break;
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}
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{
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}
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{
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int tint_symbol_4 = idx3();
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int tint_symbol_1_save = tint_symbol_4;
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a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f);
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}
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}
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}
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}
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