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	This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
		
			
				
	
	
		
			16 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| vec4 tint_symbol(uint vertex_index, uint instance_index) {
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|   uint foo = (vertex_index + instance_index);
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|   return vec4(0.0f);
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| }
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| 
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| void main() {
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|   gl_PointSize = 1.0;
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|   vec4 inner_result = tint_symbol(uint(gl_VertexID), uint(gl_InstanceID));
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|   gl_Position = inner_result;
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|   gl_Position.y = -(gl_Position.y);
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|   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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|   return;
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| }
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