dawn-cmake/test/tint/builtins/gen/literal/tanh/6d105a.wgsl.expected.wgsl

22 lines
301 B
WebGPU Shading Language

enable f16;
fn tanh_6d105a() {
var res : vec2<f16> = tanh(vec2<f16>(1.0h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tanh_6d105a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tanh_6d105a();
}
@compute @workgroup_size(1)
fn compute_main() {
tanh_6d105a();
}