dawn-cmake/test/tint/expressions/binary/bit-and/vec3-vec3/i32.wgsl.expected.wgsl

7 lines
137 B
WebGPU Shading Language

@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = vec3<i32>(4, 5, 6);
let r : vec3<i32> = (a & b);
}