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#version 310 es
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vec3 tint_float_modulo(vec3 lhs, float rhs) {
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return (lhs - rhs * trunc(lhs / rhs));
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}
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void f() {
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vec3 a = vec3(1.0f, 2.0f, 3.0f);
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vec3 r = tint_float_modulo(a, 4.0f);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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