dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-for-loop-min-increment-.../0-opt.wgsl

81 lines
1.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<f32, 3u>;
var i : i32;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_38 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[2].el;
arr = array<f32, 3u>(x_36, x_38, x_40);
i = 1;
loop {
let x_46 : i32 = i;
let x_48 : i32 = x_9.x_GLF_uniform_int_values[2].el;
if ((x_46 < min(x_48, 3))) {
} else {
break;
}
let x_53 : i32 = x_9.x_GLF_uniform_int_values[2].el;
let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_57 : f32 = arr[x_53];
arr[x_53] = (x_57 + x_55);
continuing {
let x_60 : i32 = i;
i = (x_60 + 1);
}
}
let x_63 : i32 = x_9.x_GLF_uniform_int_values[2].el;
let x_65 : f32 = arr[x_63];
let x_67 : f32 = x_6.x_GLF_uniform_float_values[3].el;
if ((x_65 == x_67)) {
let x_73 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_76 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_79 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_82 : i32 = x_9.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82));
} else {
let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_87 : f32 = f32(x_86);
x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}