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This was done with these two commands and a couple manual fixups for namespaces that had more than one space in the comment in the closing brace, as well as vulkan_platform.h git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/" git grep -l "}} // namespace" | xargs sed -i "" "s%}} // namespace%} // namespace%" Bug: dawn:824 Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
//* Copyright 2019 The Dawn Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_
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#define DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/opengl/opengl_platform.h"
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namespace dawn_native::opengl {
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using GetProcAddress = void* (*) (const char*);
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struct OpenGLFunctionsBase {
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public:
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{% for block in header_blocks %}
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// {{block.description}}
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{% for proc in block.procs %}
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{{proc.PFNGLPROCNAME()}} {{proc.ProcName()}} = nullptr;
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{% endfor %}
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{% endfor%}
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protected:
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MaybeError LoadDesktopGLProcs(GetProcAddress getProc, int majorVersion, int minorVersion);
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MaybeError LoadOpenGLESProcs(GetProcAddress getProc, int majorVersion, int minorVersion);
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private:
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template<typename T>
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MaybeError LoadProc(GetProcAddress getProc, T* memberProc, const char* name);
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};
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} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_
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