Corentin Wallez 7f8fa04edc Use C++17 nested namespaces instead of manually nesting them.
This was done with these two commands and a couple manual fixups for
namespaces that had more than one space in the comment in the closing
brace, as well as vulkan_platform.h

git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/"
git grep -l "}}  // namespace" | xargs sed -i "" "s%}}  // namespace%}  // namespace%"

Bug: dawn:824
Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-01-06 09:22:17 +00:00

42 lines
1.4 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_D3D12INFO_H_
#define DAWNNATIVE_D3D12_D3D12INFO_H_
#include "dawn_native/Error.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native::d3d12 {
class Adapter;
struct D3D12DeviceInfo {
bool isUMA;
uint32_t resourceHeapTier;
bool supportsRenderPass;
bool supportsShaderFloat16;
// shaderModel indicates the maximum supported shader model, for example, the value 62
// indicates that current driver supports the maximum shader model is shader model 6.2.
uint32_t shaderModel;
PerStage<std::wstring> shaderProfiles;
bool supportsSharedResourceCapabilityTier1;
};
ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_D3D12INFO_H_