Files
dawn-cmake/src/dawn_wire/server/ServerAdapter.cpp
Corentin Wallez 7f8fa04edc Use C++17 nested namespaces instead of manually nesting them.
This was done with these two commands and a couple manual fixups for
namespaces that had more than one space in the comment in the closing
brace, as well as vulkan_platform.h

git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/"
git grep -l "}}  // namespace" | xargs sed -i "" "s%}}  // namespace%}  // namespace%"

Bug: dawn:824
Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-01-06 09:22:17 +00:00

111 lines
4.3 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
#include "dawn_wire/SupportedFeatures.h"
namespace dawn_wire::server {
bool Server::DoAdapterRequestDevice(ObjectId adapterId,
uint64_t requestSerial,
ObjectHandle deviceHandle,
const WGPUDeviceDescriptor* descriptor) {
auto* adapter = AdapterObjects().Get(adapterId);
if (adapter == nullptr) {
return false;
}
auto* resultData = DeviceObjects().Allocate(deviceHandle.id, AllocationState::Reserved);
if (resultData == nullptr) {
return false;
}
resultData->generation = deviceHandle.generation;
auto userdata = MakeUserdata<RequestDeviceUserdata>();
userdata->adapter = ObjectHandle{adapterId, adapter->generation};
userdata->requestSerial = requestSerial;
userdata->deviceObjectId = deviceHandle.id;
mProcs.adapterRequestDevice(adapter->handle, descriptor,
ForwardToServer<&Server::OnRequestDeviceCallback>,
userdata.release());
return true;
}
void Server::OnRequestDeviceCallback(RequestDeviceUserdata* data,
WGPURequestDeviceStatus status,
WGPUDevice device,
const char* message) {
auto* deviceObject = DeviceObjects().Get(data->deviceObjectId, AllocationState::Reserved);
// Should be impossible to fail. ObjectIds can't be freed by a destroy command until
// they move from Reserved to Allocated, or if they are destroyed here.
ASSERT(deviceObject != nullptr);
ReturnAdapterRequestDeviceCallbackCmd cmd = {};
cmd.adapter = data->adapter;
cmd.requestSerial = data->requestSerial;
cmd.status = status;
cmd.message = message;
if (status != WGPURequestDeviceStatus_Success) {
// Free the ObjectId which will make it unusable.
DeviceObjects().Free(data->deviceObjectId);
ASSERT(device == nullptr);
SerializeCommand(cmd);
return;
}
std::vector<WGPUFeatureName> features;
uint32_t featuresCount = mProcs.deviceEnumerateFeatures(device, nullptr);
features.resize(featuresCount);
mProcs.deviceEnumerateFeatures(device, features.data());
// The client should only be able to request supported features, so all enumerated
// features that were enabled must also be supported by the wire.
// Note: We fail the callback here, instead of immediately upon receiving
// the request to preserve callback ordering.
for (WGPUFeatureName f : features) {
if (!IsFeatureSupported(f)) {
// Release the device.
mProcs.deviceRelease(device);
// Free the ObjectId which will make it unusable.
DeviceObjects().Free(data->deviceObjectId);
cmd.status = WGPURequestDeviceStatus_Error;
cmd.message = "Requested feature not supported.";
SerializeCommand(cmd);
return;
}
}
cmd.featuresCount = features.size();
cmd.features = features.data();
WGPUSupportedLimits limits = {};
mProcs.deviceGetLimits(device, &limits);
cmd.limits = &limits;
// Assign the handle and allocated status if the device is created successfully.
deviceObject->state = AllocationState::Allocated;
deviceObject->handle = device;
SetForwardingDeviceCallbacks(deviceObject);
SerializeCommand(cmd);
}
} // namespace dawn_wire::server