dawn-cmake/test/shader_io/interpolate_input_struct.wgsl.expected.glsl
Stephen White 8e01c45e54 GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:44:14 +00:00

55 lines
1.6 KiB
GLSL

#version 310 es
precision mediump float;
struct In {
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
struct tint_symbol_4 {
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
void tint_symbol_1_inner(In tint_symbol_2) {
}
void tint_symbol_1(tint_symbol_4 tint_symbol_3) {
In tint_symbol_5 = In(tint_symbol_3.none, tint_symbol_3.tint_symbol, tint_symbol_3.perspective_center, tint_symbol_3.perspective_centroid, tint_symbol_3.perspective_sample, tint_symbol_3.linear_center, tint_symbol_3.linear_centroid, tint_symbol_3.linear_sample);
tint_symbol_1_inner(tint_symbol_5);
return;
}
layout(location = 0) in float none;
layout(location = 1) in float tint_symbol;
layout(location = 2) in float perspective_center;
layout(location = 3) in float perspective_centroid;
layout(location = 4) in float perspective_sample;
layout(location = 5) in float linear_center;
layout(location = 6) in float linear_centroid;
layout(location = 7) in float linear_sample;
void main() {
tint_symbol_4 inputs;
inputs.none = none;
inputs.tint_symbol = tint_symbol;
inputs.perspective_center = perspective_center;
inputs.perspective_centroid = perspective_centroid;
inputs.perspective_sample = perspective_sample;
inputs.linear_center = linear_center;
inputs.linear_centroid = linear_centroid;
inputs.linear_sample = linear_sample;
tint_symbol_1(inputs);
}