CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Go to file
Corentin Wallez 8033af0947 dawn.node: Implement the [Clamp] and [EnforceRange] WebIDL attributes.
These are implemented by wrapping the integer types in transparent
ClampedInteger<> and EnforceRangeInteger<> structures.

Some parts of the core needed to be updated after this, either to
disambiguate conversions, or because of bugs (u32 vs u64).

To make the CTS tests checking for this pass, the errors returned when
conversion FromJS failed needed to be updated to TypeError and not just
the generic Napi::Error.

Bug: dawn:1123
Change-Id: Ife1d0baa7687e43d735a1814ec41883c49ae74a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85640
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-04 14:46:12 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
docs Adds new chained struct for device creation to specify cache options. 2022-03-01 22:59:40 +00:00
generator Adds a generated file with the dawn git hash encoded at build time. 2022-03-31 05:09:04 +00:00
include Wrap multiplanar iosurface in wgpuTexture 2022-03-28 06:59:22 +00:00
infra Generate shorter bucket names in luci-scheduler.cfg. 2022-02-10 09:02:02 +00:00
samples/dawn Fix deprecated API usages in samples 2022-03-31 09:30:35 +00:00
scripts Try to use the vulkan-headers from vulkan-deps instead of third_party/khronos. 2022-04-01 05:22:55 +00:00
src dawn.node: Implement the [Clamp] and [EnforceRange] WebIDL attributes. 2022-04-04 14:46:12 +00:00
test/tint Add proxies for Tint targets used by Chromium 2022-03-31 19:54:15 +00:00
third_party Updates remainder of references to old vulkan headers and removes them. 2022-04-02 03:02:40 +00:00
tools tools: Add src/cts/query 2022-04-01 16:31:15 +00:00
webgpu-cts Unskip some CTS tests using the new harness 2022-03-28 18:13:22 +00:00
.clang-format Use C++17 nested namespaces instead of manually nesting them. 2022-01-06 09:22:17 +00:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore tools: Add src/container 2022-03-30 21:12:14 +00:00
.gn Roll build dependencies to enable C++17 2022-01-05 15:54:08 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove old src/tests/BUILD.gn 2022-02-10 19:41:24 +00:00
CMakeLists.txt Updates remainder of references to old vulkan headers and removes them. 2022-04-02 03:02:40 +00:00
DEPS Roll SwiftShader from afcbbd0ad3b5 to a190ceed7293 (2 revisions) 2022-04-04 09:28:31 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Shuffle 'docs' directories 2022-01-27 18:33:47 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Shuffle 'docs' directories 2022-01-27 18:33:47 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Enable Queue, Device labels to be set. 2022-04-02 04:45:41 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.