dawn-cmake/src/dawn_native/Surface.cpp

194 lines
6.9 KiB
C++

// Copyright 2020 the Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/Surface.h"
#include "common/Platform.h"
#include "dawn_native/Instance.h"
#include "dawn_native/SwapChain.h"
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"
#endif // DAWN_PLATFORM_WINDOWS
#if defined(DAWN_USE_X11)
# include "common/xlib_with_undefs.h"
#endif // defined(DAWN_USE_X11)
namespace dawn_native {
#if defined(DAWN_ENABLE_BACKEND_METAL)
bool InheritsFromCAMetalLayer(void* obj);
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
const SurfaceDescriptor* descriptor) {
// TODO(cwallez@chromium.org): Have some type of helper to iterate over all the chained
// structures.
if (descriptor->nextInChain == nullptr) {
return DAWN_VALIDATION_ERROR("Surface cannot be created with just the base descriptor");
}
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
if (chainedDescriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Cannot specify two windows for a single surface");
}
switch (chainedDescriptor->sType) {
#if defined(DAWN_ENABLE_BACKEND_METAL)
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
// Check that the layer is a CAMetalLayer (or a derived class).
if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
}
break;
}
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
#if defined(DAWN_PLATFORM_WINDOWS)
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
// It is not possible to validate an HINSTANCE.
// Validate the hwnd using the windows.h IsWindow function.
if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
return DAWN_VALIDATION_ERROR("Invalid HWND");
}
break;
}
#endif // defined(DAWN_PLATFORM_WINDOWS)
#if defined(DAWN_USE_X11)
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
// It is not possible to validate an X Display.
// Check the validity of the window by calling a getter function on the window that
// returns a status code. If the window is bad the call return a status of zero. We
// need to set a temporary X11 error handler while doing this because the default
// X11 error handler exits the program on any error.
XErrorHandler oldErrorHandler =
XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
XWindowAttributes attributes;
int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
xDesc->window, &attributes);
XSetErrorHandler(oldErrorHandler);
if (status == 0) {
return DAWN_VALIDATION_ERROR("Invalid X Window");
}
break;
}
#endif // defined(DAWN_USE_X11)
case wgpu::SType::SurfaceDescriptorFromCanvasHTMLSelector:
default:
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
}
Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
: mInstance(instance) {
ASSERT(descriptor->nextInChain != nullptr);
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
switch (chainedDescriptor->sType) {
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
mType = Type::MetalLayer;
mMetalLayer = metalDesc->layer;
break;
}
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
mType = Type::WindowsHWND;
mHInstance = hwndDesc->hinstance;
mHWND = hwndDesc->hwnd;
break;
}
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
mType = Type::Xlib;
mXDisplay = xDesc->display;
mXWindow = xDesc->window;
break;
}
default:
UNREACHABLE();
}
}
Surface::~Surface() {
if (mSwapChain != nullptr) {
mSwapChain->DetachFromSurface();
mSwapChain = nullptr;
}
}
NewSwapChainBase* Surface::GetAttachedSwapChain() const {
return mSwapChain;
}
void Surface::SetAttachedSwapChain(NewSwapChainBase* swapChain) {
mSwapChain = swapChain;
}
InstanceBase* Surface::GetInstance() {
return mInstance.Get();
}
Surface::Type Surface::GetType() const {
return mType;
}
void* Surface::GetMetalLayer() const {
ASSERT(mType == Type::MetalLayer);
return mMetalLayer;
}
void* Surface::GetHInstance() const {
ASSERT(mType == Type::WindowsHWND);
return mHInstance;
}
void* Surface::GetHWND() const {
ASSERT(mType == Type::WindowsHWND);
return mHWND;
}
void* Surface::GetXDisplay() const {
ASSERT(mType == Type::Xlib);
return mXDisplay;
}
uint32_t Surface::GetXWindow() const {
ASSERT(mType == Type::Xlib);
return mXWindow;
}
} // namespace dawn_native