mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-13 01:53:32 +00:00
- Update block size of depth/stencil formats in TextureUtils.h - Allow to copy depth aspect for Depth32FloatStencil8 and disallow it for Depth24UnormStencil8 in copyTextureToBuffer() - Add Depth24UnormStencil8, Depth32FloatStencil8 and other depth/stencil formats in CopyCommandsValidationTests. Bug=dawn:690 Change-Id: I3f645b838b8a8cdafe0880bbd1e4e8d17d994510 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
685 lines
29 KiB
C++
685 lines
29 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "TextureUtils.h"
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namespace utils {
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bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
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switch (format) {
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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case wgpu::TextureFormat::RGBA32Float:
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return true;
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default:
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return false;
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}
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}
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bool IsBCTextureFormat(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return true;
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default:
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return false;
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}
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}
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bool IsETC2TextureFormat(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::ETC2RGB8Unorm:
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case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
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case wgpu::TextureFormat::ETC2RGB8A1Unorm:
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case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
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case wgpu::TextureFormat::EACR11Unorm:
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case wgpu::TextureFormat::EACR11Snorm:
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case wgpu::TextureFormat::ETC2RGBA8Unorm:
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case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
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case wgpu::TextureFormat::EACRG11Unorm:
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case wgpu::TextureFormat::EACRG11Snorm:
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return true;
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default:
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return false;
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}
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}
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bool IsASTCTextureFormat(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::ASTC4x4Unorm:
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case wgpu::TextureFormat::ASTC4x4UnormSrgb:
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case wgpu::TextureFormat::ASTC5x4Unorm:
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case wgpu::TextureFormat::ASTC5x4UnormSrgb:
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case wgpu::TextureFormat::ASTC5x5Unorm:
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case wgpu::TextureFormat::ASTC5x5UnormSrgb:
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case wgpu::TextureFormat::ASTC6x5Unorm:
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case wgpu::TextureFormat::ASTC6x5UnormSrgb:
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case wgpu::TextureFormat::ASTC6x6Unorm:
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case wgpu::TextureFormat::ASTC6x6UnormSrgb:
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case wgpu::TextureFormat::ASTC8x5Unorm:
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case wgpu::TextureFormat::ASTC8x5UnormSrgb:
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case wgpu::TextureFormat::ASTC8x6Unorm:
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case wgpu::TextureFormat::ASTC8x6UnormSrgb:
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case wgpu::TextureFormat::ASTC8x8Unorm:
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case wgpu::TextureFormat::ASTC8x8UnormSrgb:
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case wgpu::TextureFormat::ASTC10x5Unorm:
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case wgpu::TextureFormat::ASTC10x5UnormSrgb:
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case wgpu::TextureFormat::ASTC10x6Unorm:
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case wgpu::TextureFormat::ASTC10x6UnormSrgb:
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case wgpu::TextureFormat::ASTC10x8Unorm:
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case wgpu::TextureFormat::ASTC10x8UnormSrgb:
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case wgpu::TextureFormat::ASTC10x10Unorm:
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case wgpu::TextureFormat::ASTC10x10UnormSrgb:
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case wgpu::TextureFormat::ASTC12x10Unorm:
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case wgpu::TextureFormat::ASTC12x10UnormSrgb:
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case wgpu::TextureFormat::ASTC12x12Unorm:
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case wgpu::TextureFormat::ASTC12x12UnormSrgb:
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return true;
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default:
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return false;
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}
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}
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bool IsDepthOnlyFormat(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::Depth16Unorm:
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth32Float:
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return true;
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default:
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return false;
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}
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}
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uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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return 1u;
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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return 2u;
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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return 4u;
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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return 8u;
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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return 16u;
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case wgpu::TextureFormat::Depth16Unorm:
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return 2u;
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth24UnormStencil8:
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case wgpu::TextureFormat::Depth32Float:
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return 4u;
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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return 8u;
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return 16u;
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case wgpu::TextureFormat::ETC2RGB8Unorm:
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case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
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case wgpu::TextureFormat::ETC2RGB8A1Unorm:
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case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
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case wgpu::TextureFormat::EACR11Unorm:
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case wgpu::TextureFormat::EACR11Snorm:
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return 8u;
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case wgpu::TextureFormat::ETC2RGBA8Unorm:
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case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
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case wgpu::TextureFormat::EACRG11Unorm:
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case wgpu::TextureFormat::EACRG11Snorm:
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return 16u;
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case wgpu::TextureFormat::ASTC4x4Unorm:
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case wgpu::TextureFormat::ASTC4x4UnormSrgb:
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case wgpu::TextureFormat::ASTC5x4Unorm:
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case wgpu::TextureFormat::ASTC5x4UnormSrgb:
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case wgpu::TextureFormat::ASTC5x5Unorm:
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case wgpu::TextureFormat::ASTC5x5UnormSrgb:
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case wgpu::TextureFormat::ASTC6x5Unorm:
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case wgpu::TextureFormat::ASTC6x5UnormSrgb:
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case wgpu::TextureFormat::ASTC6x6Unorm:
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case wgpu::TextureFormat::ASTC6x6UnormSrgb:
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case wgpu::TextureFormat::ASTC8x5Unorm:
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case wgpu::TextureFormat::ASTC8x5UnormSrgb:
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case wgpu::TextureFormat::ASTC8x6Unorm:
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case wgpu::TextureFormat::ASTC8x6UnormSrgb:
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case wgpu::TextureFormat::ASTC8x8Unorm:
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case wgpu::TextureFormat::ASTC8x8UnormSrgb:
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case wgpu::TextureFormat::ASTC10x5Unorm:
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case wgpu::TextureFormat::ASTC10x5UnormSrgb:
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case wgpu::TextureFormat::ASTC10x6Unorm:
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case wgpu::TextureFormat::ASTC10x6UnormSrgb:
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case wgpu::TextureFormat::ASTC10x8Unorm:
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case wgpu::TextureFormat::ASTC10x8UnormSrgb:
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case wgpu::TextureFormat::ASTC10x10Unorm:
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case wgpu::TextureFormat::ASTC10x10UnormSrgb:
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case wgpu::TextureFormat::ASTC12x10Unorm:
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case wgpu::TextureFormat::ASTC12x10UnormSrgb:
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case wgpu::TextureFormat::ASTC12x12Unorm:
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case wgpu::TextureFormat::ASTC12x12UnormSrgb:
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return 16u;
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case wgpu::TextureFormat::Depth24PlusStencil8:
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case wgpu::TextureFormat::Depth32FloatStencil8:
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// Block size of a multi-planar format depends on aspect.
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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// TODO(dawn:666): implement stencil8
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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case wgpu::TextureFormat::Depth32Float:
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth24PlusStencil8:
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case wgpu::TextureFormat::Depth16Unorm:
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case wgpu::TextureFormat::Depth24UnormStencil8:
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case wgpu::TextureFormat::Depth32FloatStencil8:
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return 1u;
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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case wgpu::TextureFormat::ETC2RGB8Unorm:
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case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
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case wgpu::TextureFormat::ETC2RGB8A1Unorm:
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case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
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case wgpu::TextureFormat::ETC2RGBA8Unorm:
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case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
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case wgpu::TextureFormat::EACR11Unorm:
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case wgpu::TextureFormat::EACR11Snorm:
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case wgpu::TextureFormat::EACRG11Unorm:
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case wgpu::TextureFormat::EACRG11Snorm:
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return 4u;
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case wgpu::TextureFormat::ASTC4x4Unorm:
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case wgpu::TextureFormat::ASTC4x4UnormSrgb:
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return 4u;
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case wgpu::TextureFormat::ASTC5x4Unorm:
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case wgpu::TextureFormat::ASTC5x4UnormSrgb:
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case wgpu::TextureFormat::ASTC5x5Unorm:
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case wgpu::TextureFormat::ASTC5x5UnormSrgb:
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return 5u;
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case wgpu::TextureFormat::ASTC6x5Unorm:
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case wgpu::TextureFormat::ASTC6x5UnormSrgb:
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case wgpu::TextureFormat::ASTC6x6Unorm:
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case wgpu::TextureFormat::ASTC6x6UnormSrgb:
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return 6u;
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case wgpu::TextureFormat::ASTC8x5Unorm:
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case wgpu::TextureFormat::ASTC8x5UnormSrgb:
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case wgpu::TextureFormat::ASTC8x6Unorm:
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case wgpu::TextureFormat::ASTC8x6UnormSrgb:
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case wgpu::TextureFormat::ASTC8x8Unorm:
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case wgpu::TextureFormat::ASTC8x8UnormSrgb:
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return 8u;
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case wgpu::TextureFormat::ASTC10x5Unorm:
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case wgpu::TextureFormat::ASTC10x5UnormSrgb:
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case wgpu::TextureFormat::ASTC10x6Unorm:
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case wgpu::TextureFormat::ASTC10x6UnormSrgb:
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case wgpu::TextureFormat::ASTC10x8Unorm:
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case wgpu::TextureFormat::ASTC10x8UnormSrgb:
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case wgpu::TextureFormat::ASTC10x10Unorm:
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case wgpu::TextureFormat::ASTC10x10UnormSrgb:
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return 10u;
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case wgpu::TextureFormat::ASTC12x10Unorm:
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case wgpu::TextureFormat::ASTC12x10UnormSrgb:
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case wgpu::TextureFormat::ASTC12x12Unorm:
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case wgpu::TextureFormat::ASTC12x12UnormSrgb:
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return 12u;
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// Block size of a multi-planar format depends on aspect.
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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// TODO(dawn:666): implement stencil8
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
|
|
case wgpu::TextureFormat::RGBA16Float:
|
|
case wgpu::TextureFormat::RGBA32Float:
|
|
case wgpu::TextureFormat::RGBA32Uint:
|
|
case wgpu::TextureFormat::RGBA32Sint:
|
|
case wgpu::TextureFormat::Depth32Float:
|
|
case wgpu::TextureFormat::Depth24Plus:
|
|
case wgpu::TextureFormat::Depth24PlusStencil8:
|
|
case wgpu::TextureFormat::Depth16Unorm:
|
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
|
return 1u;
|
|
|
|
case wgpu::TextureFormat::BC1RGBAUnorm:
|
|
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC4RUnorm:
|
|
case wgpu::TextureFormat::BC4RSnorm:
|
|
case wgpu::TextureFormat::BC2RGBAUnorm:
|
|
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC3RGBAUnorm:
|
|
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC5RGUnorm:
|
|
case wgpu::TextureFormat::BC5RGSnorm:
|
|
case wgpu::TextureFormat::BC6HRGBUfloat:
|
|
case wgpu::TextureFormat::BC6HRGBFloat:
|
|
case wgpu::TextureFormat::BC7RGBAUnorm:
|
|
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGB8Unorm:
|
|
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
|
|
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGBA8Unorm:
|
|
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
|
|
case wgpu::TextureFormat::EACR11Unorm:
|
|
case wgpu::TextureFormat::EACR11Snorm:
|
|
case wgpu::TextureFormat::EACRG11Unorm:
|
|
case wgpu::TextureFormat::EACRG11Snorm:
|
|
return 4u;
|
|
|
|
case wgpu::TextureFormat::ASTC4x4Unorm:
|
|
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC5x4Unorm:
|
|
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
|
|
return 4u;
|
|
case wgpu::TextureFormat::ASTC5x5Unorm:
|
|
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC6x5Unorm:
|
|
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC8x5Unorm:
|
|
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x5Unorm:
|
|
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
|
|
return 5u;
|
|
case wgpu::TextureFormat::ASTC6x6Unorm:
|
|
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC8x6Unorm:
|
|
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x6Unorm:
|
|
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
|
|
return 6u;
|
|
case wgpu::TextureFormat::ASTC8x8Unorm:
|
|
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x8Unorm:
|
|
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
|
|
return 8u;
|
|
case wgpu::TextureFormat::ASTC10x10Unorm:
|
|
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC12x10Unorm:
|
|
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
|
|
return 10u;
|
|
case wgpu::TextureFormat::ASTC12x12Unorm:
|
|
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
|
|
return 12u;
|
|
|
|
// Block size of a multi-planar format depends on aspect.
|
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
|
|
|
// TODO(dawn:666): implement stencil8
|
|
case wgpu::TextureFormat::Stencil8:
|
|
case wgpu::TextureFormat::Undefined:
|
|
break;
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat) {
|
|
switch (textureFormat) {
|
|
case wgpu::TextureFormat::R8Unorm:
|
|
case wgpu::TextureFormat::R8Snorm:
|
|
case wgpu::TextureFormat::R16Float:
|
|
case wgpu::TextureFormat::RG8Unorm:
|
|
case wgpu::TextureFormat::RG8Snorm:
|
|
case wgpu::TextureFormat::R32Float:
|
|
case wgpu::TextureFormat::RG16Float:
|
|
case wgpu::TextureFormat::RGBA8Unorm:
|
|
case wgpu::TextureFormat::RGBA8Snorm:
|
|
case wgpu::TextureFormat::RGB10A2Unorm:
|
|
case wgpu::TextureFormat::RG11B10Ufloat:
|
|
case wgpu::TextureFormat::RGB9E5Ufloat:
|
|
case wgpu::TextureFormat::RG32Float:
|
|
case wgpu::TextureFormat::RGBA16Float:
|
|
case wgpu::TextureFormat::RGBA32Float:
|
|
case wgpu::TextureFormat::BGRA8Unorm:
|
|
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
|
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
|
return "f32";
|
|
|
|
case wgpu::TextureFormat::R8Uint:
|
|
case wgpu::TextureFormat::R16Uint:
|
|
case wgpu::TextureFormat::RG8Uint:
|
|
case wgpu::TextureFormat::R32Uint:
|
|
case wgpu::TextureFormat::RG16Uint:
|
|
case wgpu::TextureFormat::RGBA8Uint:
|
|
case wgpu::TextureFormat::RG32Uint:
|
|
case wgpu::TextureFormat::RGBA16Uint:
|
|
case wgpu::TextureFormat::RGBA32Uint:
|
|
return "u32";
|
|
|
|
case wgpu::TextureFormat::R8Sint:
|
|
case wgpu::TextureFormat::R16Sint:
|
|
case wgpu::TextureFormat::RG8Sint:
|
|
case wgpu::TextureFormat::R32Sint:
|
|
case wgpu::TextureFormat::RG16Sint:
|
|
case wgpu::TextureFormat::RGBA8Sint:
|
|
case wgpu::TextureFormat::RG32Sint:
|
|
case wgpu::TextureFormat::RGBA16Sint:
|
|
case wgpu::TextureFormat::RGBA32Sint:
|
|
return "i32";
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
uint32_t GetWGSLRenderableColorTextureComponentCount(wgpu::TextureFormat textureFormat) {
|
|
switch (textureFormat) {
|
|
case wgpu::TextureFormat::R8Unorm:
|
|
case wgpu::TextureFormat::R8Uint:
|
|
case wgpu::TextureFormat::R8Sint:
|
|
case wgpu::TextureFormat::R16Uint:
|
|
case wgpu::TextureFormat::R16Sint:
|
|
case wgpu::TextureFormat::R16Float:
|
|
case wgpu::TextureFormat::R32Float:
|
|
case wgpu::TextureFormat::R32Uint:
|
|
case wgpu::TextureFormat::R32Sint:
|
|
return 1u;
|
|
case wgpu::TextureFormat::RG8Unorm:
|
|
case wgpu::TextureFormat::RG8Uint:
|
|
case wgpu::TextureFormat::RG8Sint:
|
|
case wgpu::TextureFormat::RG16Uint:
|
|
case wgpu::TextureFormat::RG16Sint:
|
|
case wgpu::TextureFormat::RG16Float:
|
|
case wgpu::TextureFormat::RG32Float:
|
|
case wgpu::TextureFormat::RG32Uint:
|
|
case wgpu::TextureFormat::RG32Sint:
|
|
return 2u;
|
|
case wgpu::TextureFormat::RGBA8Unorm:
|
|
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
|
case wgpu::TextureFormat::RGBA8Uint:
|
|
case wgpu::TextureFormat::RGBA8Sint:
|
|
case wgpu::TextureFormat::BGRA8Unorm:
|
|
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
|
case wgpu::TextureFormat::RGB10A2Unorm:
|
|
case wgpu::TextureFormat::RGBA16Uint:
|
|
case wgpu::TextureFormat::RGBA16Sint:
|
|
case wgpu::TextureFormat::RGBA16Float:
|
|
case wgpu::TextureFormat::RGBA32Float:
|
|
case wgpu::TextureFormat::RGBA32Uint:
|
|
case wgpu::TextureFormat::RGBA32Sint:
|
|
return 4u;
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
|
|
switch (textureFormat) {
|
|
case wgpu::TextureFormat::RGBA8Unorm:
|
|
return "rgba8unorm";
|
|
case wgpu::TextureFormat::RGBA8Snorm:
|
|
return "rgba8snorm";
|
|
case wgpu::TextureFormat::RGBA8Uint:
|
|
return "rgba8uint";
|
|
case wgpu::TextureFormat::RGBA8Sint:
|
|
return "rgba8sint";
|
|
case wgpu::TextureFormat::RGBA16Uint:
|
|
return "rgba16uint";
|
|
case wgpu::TextureFormat::RGBA16Sint:
|
|
return "rgba16sint";
|
|
case wgpu::TextureFormat::RGBA16Float:
|
|
return "rgba16float";
|
|
case wgpu::TextureFormat::R32Uint:
|
|
return "r32uint";
|
|
case wgpu::TextureFormat::R32Sint:
|
|
return "r32sint";
|
|
case wgpu::TextureFormat::R32Float:
|
|
return "r32float";
|
|
case wgpu::TextureFormat::RG32Uint:
|
|
return "rg32uint";
|
|
case wgpu::TextureFormat::RG32Sint:
|
|
return "rg32sint";
|
|
case wgpu::TextureFormat::RG32Float:
|
|
return "rg32float";
|
|
case wgpu::TextureFormat::RGBA32Uint:
|
|
return "rgba32uint";
|
|
case wgpu::TextureFormat::RGBA32Sint:
|
|
return "rgba32sint";
|
|
case wgpu::TextureFormat::RGBA32Float:
|
|
return "rgba32float";
|
|
|
|
// The below do not currently exist in the WGSL spec, but are used
|
|
// for tests that expect compilation failure.
|
|
case wgpu::TextureFormat::R8Unorm:
|
|
return "r8unorm";
|
|
case wgpu::TextureFormat::R8Snorm:
|
|
return "r8snorm";
|
|
case wgpu::TextureFormat::R8Uint:
|
|
return "r8uint";
|
|
case wgpu::TextureFormat::R8Sint:
|
|
return "r8sint";
|
|
case wgpu::TextureFormat::R16Uint:
|
|
return "r16uint";
|
|
case wgpu::TextureFormat::R16Sint:
|
|
return "r16sint";
|
|
case wgpu::TextureFormat::R16Float:
|
|
return "r16float";
|
|
case wgpu::TextureFormat::RG8Unorm:
|
|
return "rg8unorm";
|
|
case wgpu::TextureFormat::RG8Snorm:
|
|
return "rg8snorm";
|
|
case wgpu::TextureFormat::RG8Uint:
|
|
return "rg8uint";
|
|
case wgpu::TextureFormat::RG8Sint:
|
|
return "rg8sint";
|
|
case wgpu::TextureFormat::RG16Uint:
|
|
return "rg16uint";
|
|
case wgpu::TextureFormat::RG16Sint:
|
|
return "rg16sint";
|
|
case wgpu::TextureFormat::RG16Float:
|
|
return "rg16float";
|
|
case wgpu::TextureFormat::RGB10A2Unorm:
|
|
return "rgb10a2unorm";
|
|
case wgpu::TextureFormat::RG11B10Ufloat:
|
|
return "rg11b10ufloat";
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
wgpu::TextureDimension ViewDimensionToTextureDimension(
|
|
const wgpu::TextureViewDimension dimension) {
|
|
switch (dimension) {
|
|
case wgpu::TextureViewDimension::e2D:
|
|
case wgpu::TextureViewDimension::e2DArray:
|
|
case wgpu::TextureViewDimension::Cube:
|
|
case wgpu::TextureViewDimension::CubeArray:
|
|
return wgpu::TextureDimension::e2D;
|
|
case wgpu::TextureViewDimension::e3D:
|
|
return wgpu::TextureDimension::e3D;
|
|
// TODO(crbug.com/dawn/814): Implement for 1D texture.
|
|
case wgpu::TextureViewDimension::e1D:
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace utils
|