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	Required fleshing out resolver handling of abstract structures. Bug: tint:1768 Change-Id: Icb2983ac9bf37d4e260735cfdba5ac5e7dfe3ee2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111400 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
		
			
				
	
	
		
			11 lines
		
	
	
		
			282 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			282 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| @compute @workgroup_size(1)
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| fn main() {
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|     const const_in = vec2(1.25, 3.75);
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|     let runtime_in = vec2(1.25, 3.75);
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|     var res = modf(const_in);
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|     res = modf(runtime_in);
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|     res = modf(const_in);
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|     let fract : vec2<f32> = res.fract;
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|     let whole : vec2<f32> = res.whole;
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| }
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