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This patch implements buffer lazy initialization before writeBuffer(): if the buffer is not initialized and writeBuffer() doesn't cover the whole buffer, the buffer will be cleared to 0, otherwise the buffer shouldn't be cleared. This patch also introduces a toggle LazyClearBufferOnFirstUse for the development of buffer lazy initialization: before buffer lazy initialization being completely supported, all the related code will only be enabled behind this toggle to prevent the buffers with valid content being unexpectedly cleared. BUG=dawn:414 TEST=dawn_end2end_tests Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/opengl/QueueGL.h"
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#include "dawn_native/opengl/BufferGL.h"
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#include "dawn_native/opengl/CommandBufferGL.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_platform/DawnPlatform.h"
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#include "dawn_platform/tracing/TraceEvent.h"
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namespace dawn_native { namespace opengl {
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
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Device* device = ToBackend(GetDevice());
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TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute");
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for (uint32_t i = 0; i < commandCount; ++i) {
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ToBackend(commands[i])->Execute();
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}
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TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute");
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device->SubmitFenceSync();
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return {};
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}
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MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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// TODO(jiawei.shao@intel.com): use Toggle::LazyClearResourceOnFirstUse when the support of
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// buffer lazy initialization is completed.
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if (GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse) &&
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!buffer->IsDataInitialized()) {
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if (buffer->IsFullBufferRange(bufferOffset, size)) {
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buffer->SetIsDataInitialized();
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} else {
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ToBackend(buffer)->ClearBufferContentsToZero();
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}
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}
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gl.BindBuffer(GL_ARRAY_BUFFER, ToBackend(buffer)->GetHandle());
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gl.BufferSubData(GL_ARRAY_BUFFER, bufferOffset, size, data);
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return {};
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}
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}} // namespace dawn_native::opengl
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