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Bug: dawn:1275 Change-Id: Ic60a00107a015bc677ff929c492f1085ffc38482 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79083 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
306 lines
13 KiB
C++
306 lines
13 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/BackendGL.h"
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#include "dawn/common/GPUInfo.h"
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#include "dawn/common/Log.h"
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#include "dawn/native/Instance.h"
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#include "dawn/native/OpenGLBackend.h"
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#include "dawn/native/opengl/DeviceGL.h"
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#include <cstring>
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namespace dawn::native::opengl {
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namespace {
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struct Vendor {
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const char* vendorName;
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uint32_t vendorId;
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};
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const Vendor kVendors[] = {{"ATI", gpu_info::kVendorID_AMD},
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{"ARM", gpu_info::kVendorID_ARM},
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{"Imagination", gpu_info::kVendorID_ImgTec},
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{"Intel", gpu_info::kVendorID_Intel},
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{"NVIDIA", gpu_info::kVendorID_Nvidia},
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{"Qualcomm", gpu_info::kVendorID_Qualcomm}};
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uint32_t GetVendorIdFromVendors(const char* vendor) {
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uint32_t vendorId = 0;
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for (const auto& it : kVendors) {
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// Matching vendor name with vendor string
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if (strstr(vendor, it.vendorName) != nullptr) {
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vendorId = it.vendorId;
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break;
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}
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}
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return vendorId;
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}
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void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam) {
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const char* sourceText;
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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sourceText = "OpenGL";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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sourceText = "Window System";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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sourceText = "Shader Compiler";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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sourceText = "Third Party";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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sourceText = "Application";
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break;
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case GL_DEBUG_SOURCE_OTHER:
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sourceText = "Other";
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break;
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default:
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sourceText = "UNKNOWN";
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break;
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}
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const char* severityText;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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severityText = "High";
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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severityText = "Medium";
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break;
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case GL_DEBUG_SEVERITY_LOW:
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severityText = "Low";
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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severityText = "Notification";
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break;
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default:
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severityText = "UNKNOWN";
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break;
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}
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if (type == GL_DEBUG_TYPE_ERROR) {
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dawn::WarningLog() << "OpenGL error:"
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<< "\n Source: " << sourceText //
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<< "\n ID: " << id //
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<< "\n Severity: " << severityText //
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<< "\n Message: " << message;
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// Abort on an error when in Debug mode.
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UNREACHABLE();
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}
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}
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} // anonymous namespace
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// The OpenGL backend's Adapter.
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class Adapter : public AdapterBase {
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public:
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Adapter(InstanceBase* instance, wgpu::BackendType backendType)
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: AdapterBase(instance, backendType) {
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}
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MaybeError InitializeGLFunctions(void* (*getProc)(const char*)) {
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// Use getProc to populate the dispatch table
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return mFunctions.Initialize(getProc);
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}
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~Adapter() override = default;
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// AdapterBase Implementation
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bool SupportsExternalImages() const override {
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// Via dawn::native::opengl::WrapExternalEGLImage
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return GetBackendType() == wgpu::BackendType::OpenGLES;
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}
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private:
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MaybeError InitializeImpl() override {
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if (mFunctions.GetVersion().IsES()) {
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ASSERT(GetBackendType() == wgpu::BackendType::OpenGLES);
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} else {
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ASSERT(GetBackendType() == wgpu::BackendType::OpenGL);
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}
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// Use the debug output functionality to get notified about GL errors
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// TODO(cwallez@chromium.org): add support for the KHR_debug and ARB_debug_output
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// extensions
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bool hasDebugOutput = mFunctions.IsAtLeastGL(4, 3) || mFunctions.IsAtLeastGLES(3, 2);
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if (GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) {
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mFunctions.Enable(GL_DEBUG_OUTPUT);
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mFunctions.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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// Any GL error; dangerous undefined behavior; any shader compiler and linker errors
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mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH,
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0, nullptr, GL_TRUE);
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// Severe performance warnings; GLSL or other shader compiler and linker warnings;
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// use of currently deprecated behavior
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mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM,
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0, nullptr, GL_TRUE);
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// Performance warnings from redundant state changes; trivial undefined behavior
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// This is disabled because we do an incredible amount of redundant state changes.
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mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
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nullptr, GL_FALSE);
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// Any message which is not an error or performance concern
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mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE,
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GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr,
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GL_FALSE);
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mFunctions.DebugMessageCallback(&OnGLDebugMessage, nullptr);
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}
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// Set state that never changes between devices.
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mFunctions.Enable(GL_DEPTH_TEST);
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mFunctions.Enable(GL_SCISSOR_TEST);
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mFunctions.Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
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if (mFunctions.GetVersion().IsDesktop()) {
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// These are not necessary on GLES. The functionality is enabled by default, and
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// works by specifying sample counts and SRGB textures, respectively.
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mFunctions.Enable(GL_MULTISAMPLE);
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mFunctions.Enable(GL_FRAMEBUFFER_SRGB);
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}
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mFunctions.Enable(GL_SAMPLE_MASK);
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mName = reinterpret_cast<const char*>(mFunctions.GetString(GL_RENDERER));
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// Workaroud to find vendor id from vendor name
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const char* vendor = reinterpret_cast<const char*>(mFunctions.GetString(GL_VENDOR));
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mVendorId = GetVendorIdFromVendors(vendor);
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mDriverDescription = std::string("OpenGL version ") +
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reinterpret_cast<const char*>(mFunctions.GetString(GL_VERSION));
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if (mName.find("SwiftShader") != std::string::npos) {
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mAdapterType = wgpu::AdapterType::CPU;
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}
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return {};
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}
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MaybeError InitializeSupportedFeaturesImpl() override {
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// TextureCompressionBC
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{
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// BC1, BC2 and BC3 are not supported in OpenGL or OpenGL ES core features.
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bool supportsS3TC =
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mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_s3tc") ||
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(mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_dxt1") &&
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mFunctions.IsGLExtensionSupported("GL_ANGLE_texture_compression_dxt3") &&
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mFunctions.IsGLExtensionSupported("GL_ANGLE_texture_compression_dxt5"));
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// COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT and
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// COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT requires both GL_EXT_texture_sRGB and
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// GL_EXT_texture_compression_s3tc on desktop OpenGL drivers.
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// (https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB.txt)
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bool supportsTextureSRGB = mFunctions.IsGLExtensionSupported("GL_EXT_texture_sRGB");
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// GL_EXT_texture_compression_s3tc_srgb is an extension in OpenGL ES.
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// NVidia GLES drivers don't support this extension, but they do support
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// GL_NV_sRGB_formats. (Note that GL_EXT_texture_sRGB does not exist on ES.
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// GL_EXT_sRGB does (core in ES 3.0), but it does not automatically provide S3TC
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// SRGB support even if S3TC is supported; see
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// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_sRGB.txt.)
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bool supportsS3TCSRGB =
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mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_s3tc_srgb") ||
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mFunctions.IsGLExtensionSupported("GL_NV_sRGB_formats");
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// BC4 and BC5
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bool supportsRGTC =
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mFunctions.IsAtLeastGL(3, 0) ||
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mFunctions.IsGLExtensionSupported("GL_ARB_texture_compression_rgtc") ||
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mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_rgtc");
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// BC6 and BC7
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bool supportsBPTC =
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mFunctions.IsAtLeastGL(4, 2) ||
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mFunctions.IsGLExtensionSupported("GL_ARB_texture_compression_bptc") ||
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mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_bptc");
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if (supportsS3TC && (supportsTextureSRGB || supportsS3TCSRGB) && supportsRGTC &&
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supportsBPTC) {
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mSupportedFeatures.EnableFeature(dawn::native::Feature::TextureCompressionBC);
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}
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}
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return {};
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}
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MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override {
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GetDefaultLimits(&limits->v1);
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return {};
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}
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ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(
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const DeviceDescriptor* descriptor) override {
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// There is no limit on the number of devices created from this adapter because they can
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// all share the same backing OpenGL context.
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return Device::Create(this, descriptor, mFunctions);
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}
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OpenGLFunctions mFunctions;
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};
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// Implementation of the OpenGL backend's BackendConnection
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Backend::Backend(InstanceBase* instance, wgpu::BackendType backendType)
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: BackendConnection(instance, backendType) {
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}
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std::vector<Ref<AdapterBase>> Backend::DiscoverDefaultAdapters() {
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// The OpenGL backend needs at least "getProcAddress" to discover an adapter.
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return {};
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}
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ResultOrError<std::vector<Ref<AdapterBase>>> Backend::DiscoverAdapters(
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const AdapterDiscoveryOptionsBase* optionsBase) {
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// TODO(cwallez@chromium.org): For now only create a single OpenGL adapter because don't
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// know how to handle MakeCurrent.
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DAWN_INVALID_IF(mCreatedAdapter, "The OpenGL backend can only create a single adapter.");
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ASSERT(static_cast<wgpu::BackendType>(optionsBase->backendType) == GetType());
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const AdapterDiscoveryOptions* options =
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static_cast<const AdapterDiscoveryOptions*>(optionsBase);
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DAWN_INVALID_IF(options->getProc == nullptr,
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"AdapterDiscoveryOptions::getProc must be set");
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Ref<Adapter> adapter = AcquireRef(
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new Adapter(GetInstance(), static_cast<wgpu::BackendType>(optionsBase->backendType)));
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DAWN_TRY(adapter->InitializeGLFunctions(options->getProc));
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DAWN_TRY(adapter->Initialize());
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mCreatedAdapter = true;
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std::vector<Ref<AdapterBase>> adapters{std::move(adapter)};
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return std::move(adapters);
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}
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BackendConnection* Connect(InstanceBase* instance, wgpu::BackendType backendType) {
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return new Backend(instance, backendType);
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}
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} // namespace dawn::native::opengl
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