17 lines
415 B
WebGPU Shading Language
17 lines
415 B
WebGPU Shading Language
const slen = 4;
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const ulen = 4u;
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@fragment
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fn main() {
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var signed_literal : array<f32, 4>;
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var unsigned_literal : array<f32, 4u>;
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var signed_constant : array<f32, slen>;
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var unsigned_constant : array<f32, ulen>;
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var shr_const_expr : array<f32, (1 << 2)>;
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unsigned_literal = signed_literal;
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signed_constant = signed_literal;
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unsigned_constant = signed_literal;
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shr_const_expr = signed_literal;
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}
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