38 lines
595 B
WebGPU Shading Language
38 lines
595 B
WebGPU Shading Language
struct strided_arr {
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@size(8)
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el : f32,
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}
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alias Arr = array<strided_arr, 2u>;
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alias Arr_1 = array<Arr, 3u>;
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struct strided_arr_1 {
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@size(128)
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el : Arr_1,
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}
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alias Arr_2 = array<strided_arr_1, 4u>;
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struct S {
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/* @offset(0) */
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a : Arr_2,
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}
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@group(0) @binding(0) var<storage, read_write> s : S;
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fn f_1() {
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let x_19 : Arr_2 = s.a;
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let x_24 : Arr_1 = s.a[3i].el;
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let x_28 : Arr = s.a[3i].el[2i];
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let x_32 : f32 = s.a[3i].el[2i][1i].el;
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s.a = array<strided_arr_1, 4u>();
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s.a[3i].el[2i][1i].el = 5.0f;
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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