dawn-cmake/test/tint/builtins/gen/literal/arrayLength/1588cd.wgsl.expected.wgsl

29 lines
501 B
WebGPU Shading Language

struct SB_RO {
arg_0 : array<i32>,
}
@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
fn arrayLength_1588cd() {
var res : u32 = arrayLength(&(sb_ro.arg_0));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
arrayLength_1588cd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
arrayLength_1588cd();
}
@compute @workgroup_size(1)
fn compute_main() {
arrayLength_1588cd();
}