dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/4ca6d6.wgsl.expected.wgsl

20 lines
299 B
WebGPU Shading Language

fn inverseSqrt_4ca6d6() {
var res = inverseSqrt(1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_4ca6d6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_4ca6d6();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_4ca6d6();
}