14 lines
320 B
HLSL
14 lines
320 B
HLSL
Texture2D arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
RWByteAddressBuffer prevent_dce : register(u0, space2);
|
|
|
|
void textureSample_38bbb9() {
|
|
float res = arg_0.Sample(arg_1, (1.0f).xx).x;
|
|
prevent_dce.Store(0u, asuint(res));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_38bbb9();
|
|
return;
|
|
}
|