16 lines
364 B
WebGPU Shading Language
16 lines
364 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSample_60bf45() {
|
|
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1i, vec2<i32>(1i));
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSample_60bf45();
|
|
}
|