27 lines
580 B
WebGPU Shading Language
27 lines
580 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSampleLevel_cdfe0f() {
|
|
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1u, 1u, vec2<i32>(1i));
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureSampleLevel_cdfe0f();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSampleLevel_cdfe0f();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureSampleLevel_cdfe0f();
|
|
}
|