dawn-cmake/test/tint/builtins/gen/var/textureGather/59372a.wgsl.expected.wgsl

31 lines
654 B
WebGPU Shading Language

@group(1) @binding(1) var arg_1 : texture_2d_array<f32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_59372a() {
const arg_0 = 1i;
var arg_3 = vec2<f32>(1.0f);
var arg_4 = 1u;
const arg_5 = vec2<i32>(1i);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_59372a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_59372a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_59372a();
}