16 lines
607 B
Plaintext
16 lines
607 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureSampleBias_a161cf(texture2d<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
|
|
float2 arg_2 = float2(1.0f);
|
|
float arg_3 = 1.0f;
|
|
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, bias(arg_3), int2(1));
|
|
*(tint_symbol_2) = res;
|
|
}
|
|
|
|
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
|
|
textureSampleBias_a161cf(tint_symbol_3, tint_symbol_4, tint_symbol_5);
|
|
return;
|
|
}
|
|
|