83 lines
1.8 KiB
GLSL
83 lines
1.8 KiB
GLSL
#version 310 es
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
mat2x3 inner;
|
|
} prevent_dce;
|
|
|
|
void assign_and_preserve_padding_prevent_dce(mat2x3 value) {
|
|
prevent_dce.inner[0] = value[0u];
|
|
prevent_dce.inner[1] = value[1u];
|
|
}
|
|
|
|
void transpose_ed4bdc() {
|
|
mat3x2 arg_0 = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
|
mat2x3 res = transpose(arg_0);
|
|
assign_and_preserve_padding_prevent_dce(res);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
transpose_ed4bdc();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision highp float;
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
mat2x3 inner;
|
|
} prevent_dce;
|
|
|
|
void assign_and_preserve_padding_prevent_dce(mat2x3 value) {
|
|
prevent_dce.inner[0] = value[0u];
|
|
prevent_dce.inner[1] = value[1u];
|
|
}
|
|
|
|
void transpose_ed4bdc() {
|
|
mat3x2 arg_0 = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
|
mat2x3 res = transpose(arg_0);
|
|
assign_and_preserve_padding_prevent_dce(res);
|
|
}
|
|
|
|
void fragment_main() {
|
|
transpose_ed4bdc();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
mat2x3 inner;
|
|
} prevent_dce;
|
|
|
|
void assign_and_preserve_padding_prevent_dce(mat2x3 value) {
|
|
prevent_dce.inner[0] = value[0u];
|
|
prevent_dce.inner[1] = value[1u];
|
|
}
|
|
|
|
void transpose_ed4bdc() {
|
|
mat3x2 arg_0 = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
|
mat2x3 res = transpose(arg_0);
|
|
assign_and_preserve_padding_prevent_dce(res);
|
|
}
|
|
|
|
void compute_main() {
|
|
transpose_ed4bdc();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|