dawn-cmake/test/tint/samples/simple.wgsl.expected.glsl

19 lines
332 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) out vec4 value;
void bar() {
}
vec4 tint_symbol() {
vec2 a = vec2(0.0f);
bar();
return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}