19 lines
332 B
GLSL
19 lines
332 B
GLSL
#version 310 es
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precision highp float;
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layout(location = 0) out vec4 value;
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void bar() {
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}
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vec4 tint_symbol() {
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vec2 a = vec2(0.0f);
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bar();
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return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f);
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}
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void main() {
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vec4 inner_result = tint_symbol();
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value = inner_result;
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return;
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}
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