dawn-cmake/test/tint/samples/simple.wgsl.expected.wgsl

10 lines
203 B
WebGPU Shading Language

fn bar() {
}
@fragment
fn main() -> @location(0) vec4<f32> {
var a : vec2<f32> = vec2<f32>();
bar();
return vec4<f32>(0.4000000000000000222, 0.4000000000000000222, 0.80000000000000004441, 1.0);
}