26 lines
376 B
GLSL
26 lines
376 B
GLSL
#version 310 es
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precision highp float;
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float main1() {
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return 1.0f;
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}
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void main() {
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float inner_result = main1();
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gl_FragDepth = inner_result;
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return;
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}
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#version 310 es
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#extension GL_OES_sample_variables : require
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precision highp float;
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uint main2() {
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return 1u;
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}
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void main() {
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uint inner_result = main2();
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gl_SampleMask[0] = int(inner_result);
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return;
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}
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