dawn-cmake/test/tint/shader_io/interpolate_input_struct.wg...

31 lines
924 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) in float none_1;
layout(location = 1) flat in float tint_symbol_3;
layout(location = 2) in float perspective_center_1;
layout(location = 3) centroid in float perspective_centroid_1;
layout(location = 4) in float perspective_sample_1;
layout(location = 5) in float linear_center_1;
layout(location = 6) centroid in float linear_centroid_1;
layout(location = 7) in float linear_sample_1;
struct In {
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
void tint_symbol_1(In tint_symbol_2) {
}
void main() {
In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
tint_symbol_1(tint_symbol_4);
return;
}