dawn-cmake/test/tint/statements/compound_assign/vector/divide-scalar.wgsl.expected...

10 lines
113 B
WebGPU Shading Language

struct S {
a : vec4<f32>,
}
@group(0) @binding(0) var<storage, read_write> v : S;
fn foo() {
v.a /= 2.0;
}