dawn-cmake/test/tint/statements/compound_assign/vector/divide.wgsl

10 lines
121 B
WebGPU Shading Language

struct S {
a : vec4<i32>,
}
@group(0) @binding(0)
var<storage, read_write> v : S;
fn foo() {
v.a /= vec4<i32>(2);
}