44 lines
601 B
GLSL
44 lines
601 B
GLSL
#version 310 es
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precision mediump float;
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layout (binding = 0) buffer SB_RW_1 {
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uint arg_0;
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} sb_rw;
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void atomicAdd_8a199a() {
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uint res = atomicAdd(sb_rw.arg_0, 1u);
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}
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void fragment_main() {
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atomicAdd_8a199a();
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return;
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}
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void main() {
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fragment_main();
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}
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer SB_RW_1 {
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uint arg_0;
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} sb_rw;
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void atomicAdd_8a199a() {
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uint res = atomicAdd(sb_rw.arg_0, 1u);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main() {
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atomicAdd_8a199a();
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return;
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}
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void main() {
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compute_main();
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}
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