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Bug: chromium:1061878, dawn:68 Change-Id: Ieb35bdefc22299f828fe21e43d85fefabf500e27 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17140 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
904 lines
32 KiB
C++
904 lines
32 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/Device.h"
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#include "dawn_native/Adapter.h"
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#include "dawn_native/AttachmentState.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/DynamicUploader.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/ErrorScope.h"
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#include "dawn_native/ErrorScopeTracker.h"
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#include "dawn_native/Fence.h"
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#include "dawn_native/FenceSignalTracker.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/Queue.h"
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#include "dawn_native/RenderBundleEncoder.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/Surface.h"
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#include "dawn_native/SwapChain.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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#include <unordered_set>
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namespace dawn_native {
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// DeviceBase::Caches
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// The caches are unordered_sets of pointers with special hash and compare functions
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// to compare the value of the objects, instead of the pointers.
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template <typename Object>
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using ContentLessObjectCache =
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std::unordered_set<Object*, typename Object::HashFunc, typename Object::EqualityFunc>;
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struct DeviceBase::Caches {
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ContentLessObjectCache<AttachmentStateBlueprint> attachmentStates;
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ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts;
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ContentLessObjectCache<ComputePipelineBase> computePipelines;
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ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts;
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ContentLessObjectCache<RenderPipelineBase> renderPipelines;
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ContentLessObjectCache<SamplerBase> samplers;
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ContentLessObjectCache<ShaderModuleBase> shaderModules;
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};
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// DeviceBase
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DeviceBase::DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor)
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: mAdapter(adapter),
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mRootErrorScope(AcquireRef(new ErrorScope())),
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mCurrentErrorScope(mRootErrorScope.Get()) {
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mCaches = std::make_unique<DeviceBase::Caches>();
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mErrorScopeTracker = std::make_unique<ErrorScopeTracker>(this);
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mFenceSignalTracker = std::make_unique<FenceSignalTracker>(this);
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mDynamicUploader = std::make_unique<DynamicUploader>(this);
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SetDefaultToggles();
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if (descriptor != nullptr) {
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ApplyExtensions(descriptor);
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}
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mFormatTable = BuildFormatTable(this);
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}
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DeviceBase::~DeviceBase() {
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// Devices must explicitly free the uploader
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ASSERT(mDynamicUploader == nullptr);
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ASSERT(mDeferredCreateBufferMappedAsyncResults.empty());
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ASSERT(mCaches->attachmentStates.empty());
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ASSERT(mCaches->bindGroupLayouts.empty());
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ASSERT(mCaches->computePipelines.empty());
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ASSERT(mCaches->pipelineLayouts.empty());
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ASSERT(mCaches->renderPipelines.empty());
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ASSERT(mCaches->samplers.empty());
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ASSERT(mCaches->shaderModules.empty());
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}
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void DeviceBase::BaseDestructor() {
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if (mLossStatus != LossStatus::Alive) {
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// if device is already lost, we may still have fences and error scopes to clear since
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// the time the device was lost, clear them now before we destruct the device.
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mErrorScopeTracker->Tick(GetCompletedCommandSerial());
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mFenceSignalTracker->Tick(GetCompletedCommandSerial());
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return;
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}
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// Assert that errors are device loss so that we can continue with destruction
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AssertAndIgnoreDeviceLossError(WaitForIdleForDestruction());
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Destroy();
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mLossStatus = LossStatus::AlreadyLost;
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}
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void DeviceBase::HandleError(wgpu::ErrorType type, const char* message) {
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if (type == wgpu::ErrorType::DeviceLost) {
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HandleLoss(message);
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}
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// Still forward device loss to error scope so it can reject them all
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mCurrentErrorScope->HandleError(type, message);
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}
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void DeviceBase::InjectError(wgpu::ErrorType type, const char* message) {
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if (ConsumedError(ValidateErrorType(type))) {
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return;
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}
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if (DAWN_UNLIKELY(type == wgpu::ErrorType::NoError)) {
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HandleError(wgpu::ErrorType::Validation, "Invalid injected error NoError");
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return;
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}
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HandleError(type, message);
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}
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void DeviceBase::ConsumeError(std::unique_ptr<ErrorData> error) {
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ASSERT(error != nullptr);
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HandleError(error->GetType(), error->GetMessage().c_str());
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}
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void DeviceBase::SetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata) {
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mRootErrorScope->SetCallback(callback, userdata);
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}
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void DeviceBase::SetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata) {
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mDeviceLostCallback = callback;
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mDeviceLostUserdata = userdata;
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}
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void DeviceBase::PushErrorScope(wgpu::ErrorFilter filter) {
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if (ConsumedError(ValidateErrorFilter(filter))) {
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return;
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}
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mCurrentErrorScope = AcquireRef(new ErrorScope(filter, mCurrentErrorScope.Get()));
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}
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bool DeviceBase::PopErrorScope(wgpu::ErrorCallback callback, void* userdata) {
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if (DAWN_UNLIKELY(mCurrentErrorScope.Get() == mRootErrorScope.Get())) {
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return false;
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}
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mCurrentErrorScope->SetCallback(callback, userdata);
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mCurrentErrorScope = Ref<ErrorScope>(mCurrentErrorScope->GetParent());
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return true;
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}
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ErrorScope* DeviceBase::GetCurrentErrorScope() {
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ASSERT(mCurrentErrorScope.Get() != nullptr);
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return mCurrentErrorScope.Get();
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}
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MaybeError DeviceBase::ValidateObject(const ObjectBase* object) const {
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ASSERT(object != nullptr);
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if (DAWN_UNLIKELY(object->GetDevice() != this)) {
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return DAWN_VALIDATION_ERROR("Object from a different device.");
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}
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if (DAWN_UNLIKELY(object->IsError())) {
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return DAWN_VALIDATION_ERROR("Object is an error.");
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}
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return {};
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}
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MaybeError DeviceBase::ValidateIsAlive() const {
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if (DAWN_LIKELY(mLossStatus == LossStatus::Alive)) {
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return {};
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}
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return DAWN_DEVICE_LOST_ERROR("Device is lost");
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}
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void DeviceBase::HandleLoss(const char* message) {
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if (mLossStatus == LossStatus::AlreadyLost) {
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return;
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}
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Destroy();
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mLossStatus = LossStatus::AlreadyLost;
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if (mDeviceLostCallback) {
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mDeviceLostCallback(message, mDeviceLostUserdata);
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}
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}
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void DeviceBase::LoseForTesting() {
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if (mLossStatus == LossStatus::AlreadyLost) {
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return;
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}
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mLossStatus = LossStatus::BeingLost;
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// Assert that errors are device loss so that we can continue with destruction
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AssertAndIgnoreDeviceLossError(WaitForIdleForDestruction());
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HandleError(wgpu::ErrorType::DeviceLost, "Device lost for testing");
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}
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bool DeviceBase::IsLost() const {
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return mLossStatus != LossStatus::Alive;
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}
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AdapterBase* DeviceBase::GetAdapter() const {
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return mAdapter;
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}
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dawn_platform::Platform* DeviceBase::GetPlatform() const {
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return GetAdapter()->GetInstance()->GetPlatform();
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}
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ErrorScopeTracker* DeviceBase::GetErrorScopeTracker() const {
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return mErrorScopeTracker.get();
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}
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FenceSignalTracker* DeviceBase::GetFenceSignalTracker() const {
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return mFenceSignalTracker.get();
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}
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ResultOrError<const Format*> DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const {
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size_t index = ComputeFormatIndex(format);
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if (index >= mFormatTable.size()) {
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return DAWN_VALIDATION_ERROR("Unknown texture format");
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}
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const Format* internalFormat = &mFormatTable[index];
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if (!internalFormat->isSupported) {
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return DAWN_VALIDATION_ERROR("Unsupported texture format");
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}
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return internalFormat;
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}
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const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const {
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size_t index = ComputeFormatIndex(format);
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ASSERT(index < mFormatTable.size());
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ASSERT(mFormatTable[index].isSupported);
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return mFormatTable[index];
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}
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ResultOrError<BindGroupLayoutBase*> DeviceBase::GetOrCreateBindGroupLayout(
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const BindGroupLayoutDescriptor* descriptor) {
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BindGroupLayoutBase blueprint(this, descriptor);
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auto iter = mCaches->bindGroupLayouts.find(&blueprint);
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if (iter != mCaches->bindGroupLayouts.end()) {
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(*iter)->Reference();
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return *iter;
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}
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BindGroupLayoutBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateBindGroupLayoutImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->bindGroupLayouts.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->bindGroupLayouts.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<ComputePipelineBase*> DeviceBase::GetOrCreateComputePipeline(
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const ComputePipelineDescriptor* descriptor) {
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ComputePipelineBase blueprint(this, descriptor);
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auto iter = mCaches->computePipelines.find(&blueprint);
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if (iter != mCaches->computePipelines.end()) {
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(*iter)->Reference();
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return *iter;
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}
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ComputePipelineBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateComputePipelineImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->computePipelines.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheComputePipeline(ComputePipelineBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->computePipelines.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<PipelineLayoutBase*> DeviceBase::GetOrCreatePipelineLayout(
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const PipelineLayoutDescriptor* descriptor) {
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PipelineLayoutBase blueprint(this, descriptor);
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auto iter = mCaches->pipelineLayouts.find(&blueprint);
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if (iter != mCaches->pipelineLayouts.end()) {
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(*iter)->Reference();
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return *iter;
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}
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PipelineLayoutBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreatePipelineLayoutImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->pipelineLayouts.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncachePipelineLayout(PipelineLayoutBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->pipelineLayouts.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<RenderPipelineBase*> DeviceBase::GetOrCreateRenderPipeline(
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const RenderPipelineDescriptor* descriptor) {
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RenderPipelineBase blueprint(this, descriptor);
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auto iter = mCaches->renderPipelines.find(&blueprint);
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if (iter != mCaches->renderPipelines.end()) {
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(*iter)->Reference();
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return *iter;
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}
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RenderPipelineBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateRenderPipelineImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->renderPipelines.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->renderPipelines.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<SamplerBase*> DeviceBase::GetOrCreateSampler(
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const SamplerDescriptor* descriptor) {
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SamplerBase blueprint(this, descriptor);
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auto iter = mCaches->samplers.find(&blueprint);
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if (iter != mCaches->samplers.end()) {
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(*iter)->Reference();
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return *iter;
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}
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SamplerBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateSamplerImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->samplers.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheSampler(SamplerBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->samplers.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule(
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const ShaderModuleDescriptor* descriptor) {
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ShaderModuleBase blueprint(this, descriptor);
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auto iter = mCaches->shaderModules.find(&blueprint);
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if (iter != mCaches->shaderModules.end()) {
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(*iter)->Reference();
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return *iter;
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}
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ShaderModuleBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateShaderModuleImpl(descriptor));
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backendObj->SetIsCachedReference();
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mCaches->shaderModules.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheShaderModule(ShaderModuleBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->shaderModules.erase(obj);
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ASSERT(removedCount == 1);
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}
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Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
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AttachmentStateBlueprint* blueprint) {
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auto iter = mCaches->attachmentStates.find(blueprint);
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if (iter != mCaches->attachmentStates.end()) {
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return static_cast<AttachmentState*>(*iter);
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}
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Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint));
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attachmentState->SetIsCachedReference();
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mCaches->attachmentStates.insert(attachmentState.Get());
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return attachmentState;
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}
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Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
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const RenderBundleEncoderDescriptor* descriptor) {
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AttachmentStateBlueprint blueprint(descriptor);
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return GetOrCreateAttachmentState(&blueprint);
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}
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Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
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const RenderPipelineDescriptor* descriptor) {
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AttachmentStateBlueprint blueprint(descriptor);
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return GetOrCreateAttachmentState(&blueprint);
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}
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Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
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const RenderPassDescriptor* descriptor) {
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AttachmentStateBlueprint blueprint(descriptor);
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return GetOrCreateAttachmentState(&blueprint);
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}
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void DeviceBase::UncacheAttachmentState(AttachmentState* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->attachmentStates.erase(obj);
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ASSERT(removedCount == 1);
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}
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// Object creation API methods
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BindGroupBase* DeviceBase::CreateBindGroup(const BindGroupDescriptor* descriptor) {
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BindGroupBase* result = nullptr;
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if (ConsumedError(CreateBindGroupInternal(&result, descriptor))) {
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return BindGroupBase::MakeError(this);
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}
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return result;
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}
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BindGroupLayoutBase* DeviceBase::CreateBindGroupLayout(
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const BindGroupLayoutDescriptor* descriptor) {
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BindGroupLayoutBase* result = nullptr;
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if (ConsumedError(CreateBindGroupLayoutInternal(&result, descriptor))) {
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return BindGroupLayoutBase::MakeError(this);
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}
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return result;
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}
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BufferBase* DeviceBase::CreateBuffer(const BufferDescriptor* descriptor) {
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BufferBase* result = nullptr;
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if (ConsumedError(CreateBufferInternal(&result, descriptor))) {
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return BufferBase::MakeError(this);
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}
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return result;
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}
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WGPUCreateBufferMappedResult DeviceBase::CreateBufferMapped(
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const BufferDescriptor* descriptor) {
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BufferBase* buffer = nullptr;
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uint8_t* data = nullptr;
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uint64_t size = descriptor->size;
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if (ConsumedError(CreateBufferInternal(&buffer, descriptor)) ||
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ConsumedError(buffer->MapAtCreation(&data))) {
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// Map failed. Replace the buffer with an error buffer.
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if (buffer != nullptr) {
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delete buffer;
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}
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buffer = BufferBase::MakeErrorMapped(this, size, &data);
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}
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ASSERT(buffer != nullptr);
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if (data == nullptr) {
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// |data| may be nullptr if there was an OOM in MakeErrorMapped.
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// Non-zero dataLength and nullptr data is used to indicate there should be
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// mapped data but the allocation failed.
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ASSERT(buffer->IsError());
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} else {
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memset(data, 0, size);
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}
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WGPUCreateBufferMappedResult result = {};
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result.buffer = reinterpret_cast<WGPUBuffer>(buffer);
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result.data = data;
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result.dataLength = size;
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return result;
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}
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void DeviceBase::CreateBufferMappedAsync(const BufferDescriptor* descriptor,
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wgpu::BufferCreateMappedCallback callback,
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void* userdata) {
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WGPUCreateBufferMappedResult result = CreateBufferMapped(descriptor);
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WGPUBufferMapAsyncStatus status = WGPUBufferMapAsyncStatus_Success;
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if (IsLost()) {
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status = WGPUBufferMapAsyncStatus_DeviceLost;
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} else if (result.data == nullptr || result.dataLength != descriptor->size) {
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status = WGPUBufferMapAsyncStatus_Error;
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}
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DeferredCreateBufferMappedAsync deferred_info;
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deferred_info.callback = callback;
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deferred_info.status = status;
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deferred_info.result = result;
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deferred_info.userdata = userdata;
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// The callback is deferred so it matches the async behavior of WebGPU.
|
|
mDeferredCreateBufferMappedAsyncResults.push_back(deferred_info);
|
|
}
|
|
CommandEncoder* DeviceBase::CreateCommandEncoder(const CommandEncoderDescriptor* descriptor) {
|
|
return new CommandEncoder(this, descriptor);
|
|
}
|
|
ComputePipelineBase* DeviceBase::CreateComputePipeline(
|
|
const ComputePipelineDescriptor* descriptor) {
|
|
ComputePipelineBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateComputePipelineInternal(&result, descriptor))) {
|
|
return ComputePipelineBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
PipelineLayoutBase* DeviceBase::CreatePipelineLayout(
|
|
const PipelineLayoutDescriptor* descriptor) {
|
|
PipelineLayoutBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreatePipelineLayoutInternal(&result, descriptor))) {
|
|
return PipelineLayoutBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
QueueBase* DeviceBase::CreateQueue() {
|
|
QueueBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateQueueInternal(&result))) {
|
|
return QueueBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
SamplerBase* DeviceBase::CreateSampler(const SamplerDescriptor* descriptor) {
|
|
SamplerBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateSamplerInternal(&result, descriptor))) {
|
|
return SamplerBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
RenderBundleEncoder* DeviceBase::CreateRenderBundleEncoder(
|
|
const RenderBundleEncoderDescriptor* descriptor) {
|
|
RenderBundleEncoder* result = nullptr;
|
|
|
|
if (ConsumedError(CreateRenderBundleEncoderInternal(&result, descriptor))) {
|
|
return RenderBundleEncoder::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
RenderPipelineBase* DeviceBase::CreateRenderPipeline(
|
|
const RenderPipelineDescriptor* descriptor) {
|
|
RenderPipelineBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateRenderPipelineInternal(&result, descriptor))) {
|
|
return RenderPipelineBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
ShaderModuleBase* DeviceBase::CreateShaderModule(const ShaderModuleDescriptor* descriptor) {
|
|
ShaderModuleBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateShaderModuleInternal(&result, descriptor))) {
|
|
return ShaderModuleBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
SwapChainBase* DeviceBase::CreateSwapChain(Surface* surface,
|
|
const SwapChainDescriptor* descriptor) {
|
|
SwapChainBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateSwapChainInternal(&result, surface, descriptor))) {
|
|
return SwapChainBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
TextureBase* DeviceBase::CreateTexture(const TextureDescriptor* descriptor) {
|
|
TextureBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateTextureInternal(&result, descriptor))) {
|
|
return TextureBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
TextureViewBase* DeviceBase::CreateTextureView(TextureBase* texture,
|
|
const TextureViewDescriptor* descriptor) {
|
|
TextureViewBase* result = nullptr;
|
|
|
|
if (ConsumedError(CreateTextureViewInternal(&result, texture, descriptor))) {
|
|
return TextureViewBase::MakeError(this);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Other Device API methods
|
|
|
|
void DeviceBase::Tick() {
|
|
// We need to do the deferred callback even if Device is lost since Buffer Map Async will
|
|
// send callback with device lost status when device is lost.
|
|
{
|
|
auto deferredResults = std::move(mDeferredCreateBufferMappedAsyncResults);
|
|
for (const auto& deferred : deferredResults) {
|
|
deferred.callback(deferred.status, deferred.result, deferred.userdata);
|
|
}
|
|
}
|
|
if (ConsumedError(ValidateIsAlive())) {
|
|
return;
|
|
}
|
|
if (ConsumedError(TickImpl())) {
|
|
return;
|
|
}
|
|
|
|
mErrorScopeTracker->Tick(GetCompletedCommandSerial());
|
|
mFenceSignalTracker->Tick(GetCompletedCommandSerial());
|
|
}
|
|
|
|
void DeviceBase::Reference() {
|
|
ASSERT(mRefCount != 0);
|
|
mRefCount++;
|
|
}
|
|
|
|
void DeviceBase::Release() {
|
|
ASSERT(mRefCount != 0);
|
|
mRefCount--;
|
|
if (mRefCount == 0) {
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
void DeviceBase::ApplyToggleOverrides(const DeviceDescriptor* deviceDescriptor) {
|
|
ASSERT(deviceDescriptor);
|
|
|
|
for (const char* toggleName : deviceDescriptor->forceEnabledToggles) {
|
|
Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum(toggleName);
|
|
if (toggle != Toggle::InvalidEnum) {
|
|
mTogglesSet.SetToggle(toggle, true);
|
|
}
|
|
}
|
|
for (const char* toggleName : deviceDescriptor->forceDisabledToggles) {
|
|
Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum(toggleName);
|
|
if (toggle != Toggle::InvalidEnum) {
|
|
mTogglesSet.SetToggle(toggle, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeviceBase::ApplyExtensions(const DeviceDescriptor* deviceDescriptor) {
|
|
ASSERT(deviceDescriptor);
|
|
ASSERT(GetAdapter()->SupportsAllRequestedExtensions(deviceDescriptor->requiredExtensions));
|
|
|
|
mEnabledExtensions = GetAdapter()->GetInstance()->ExtensionNamesToExtensionsSet(
|
|
deviceDescriptor->requiredExtensions);
|
|
}
|
|
|
|
std::vector<const char*> DeviceBase::GetEnabledExtensions() const {
|
|
return mEnabledExtensions.GetEnabledExtensionNames();
|
|
}
|
|
|
|
std::vector<const char*> DeviceBase::GetTogglesUsed() const {
|
|
return mTogglesSet.GetEnabledToggleNames();
|
|
}
|
|
|
|
bool DeviceBase::IsExtensionEnabled(Extension extension) const {
|
|
return mEnabledExtensions.IsEnabled(extension);
|
|
}
|
|
|
|
bool DeviceBase::IsToggleEnabled(Toggle toggle) const {
|
|
return mTogglesSet.IsEnabled(toggle);
|
|
}
|
|
|
|
bool DeviceBase::IsValidationEnabled() const {
|
|
return !IsToggleEnabled(Toggle::SkipValidation);
|
|
}
|
|
|
|
size_t DeviceBase::GetLazyClearCountForTesting() {
|
|
return mLazyClearCountForTesting;
|
|
}
|
|
|
|
void DeviceBase::IncrementLazyClearCountForTesting() {
|
|
++mLazyClearCountForTesting;
|
|
}
|
|
|
|
void DeviceBase::SetDefaultToggles() {
|
|
// Sets the default-enabled toggles
|
|
mTogglesSet.SetToggle(Toggle::LazyClearResourceOnFirstUse, true);
|
|
}
|
|
|
|
// Implementation details of object creation
|
|
|
|
MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
|
|
const BindGroupDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateBindGroupLayoutInternal(
|
|
BindGroupLayoutBase** result,
|
|
const BindGroupLayoutDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateBindGroupLayout(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateBufferInternal(BufferBase** result,
|
|
const BufferDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBufferDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, CreateBufferImpl(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateComputePipelineInternal(
|
|
ComputePipelineBase** result,
|
|
const ComputePipelineDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
|
|
}
|
|
|
|
if (descriptor->layout == nullptr) {
|
|
ComputePipelineDescriptor descriptorWithDefaultLayout = *descriptor;
|
|
|
|
DAWN_TRY_ASSIGN(
|
|
descriptorWithDefaultLayout.layout,
|
|
PipelineLayoutBase::CreateDefault(this, &descriptor->computeStage.module, 1));
|
|
// Ref will keep the pipeline layout alive until the end of the function where
|
|
// the pipeline will take another reference.
|
|
Ref<PipelineLayoutBase> layoutRef = AcquireRef(descriptorWithDefaultLayout.layout);
|
|
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateComputePipeline(&descriptorWithDefaultLayout));
|
|
} else {
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateComputePipeline(descriptor));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreatePipelineLayoutInternal(
|
|
PipelineLayoutBase** result,
|
|
const PipelineLayoutDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidatePipelineLayoutDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreatePipelineLayout(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateQueueInternal(QueueBase** result) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
DAWN_TRY_ASSIGN(*result, CreateQueueImpl());
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateRenderBundleEncoderInternal(
|
|
RenderBundleEncoder** result,
|
|
const RenderBundleEncoderDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateRenderBundleEncoderDescriptor(this, descriptor));
|
|
}
|
|
*result = new RenderBundleEncoder(this, descriptor);
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateRenderPipelineInternal(
|
|
RenderPipelineBase** result,
|
|
const RenderPipelineDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
|
|
}
|
|
|
|
if (descriptor->layout == nullptr) {
|
|
RenderPipelineDescriptor descriptorWithDefaultLayout = *descriptor;
|
|
|
|
const ShaderModuleBase* modules[2];
|
|
modules[0] = descriptor->vertexStage.module;
|
|
uint32_t count;
|
|
if (descriptor->fragmentStage == nullptr) {
|
|
count = 1;
|
|
} else {
|
|
modules[1] = descriptor->fragmentStage->module;
|
|
count = 2;
|
|
}
|
|
|
|
DAWN_TRY_ASSIGN(descriptorWithDefaultLayout.layout,
|
|
PipelineLayoutBase::CreateDefault(this, modules, count));
|
|
// Ref will keep the pipeline layout alive until the end of the function where
|
|
// the pipeline will take another reference.
|
|
Ref<PipelineLayoutBase> layoutRef = AcquireRef(descriptorWithDefaultLayout.layout);
|
|
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(&descriptorWithDefaultLayout));
|
|
} else {
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(descriptor));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateSamplerInternal(SamplerBase** result,
|
|
const SamplerDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateSamplerDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateSampler(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateShaderModuleInternal(ShaderModuleBase** result,
|
|
const ShaderModuleDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateShaderModuleDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, GetOrCreateShaderModule(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateSwapChainInternal(SwapChainBase** result,
|
|
Surface* surface,
|
|
const SwapChainDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateSwapChainDescriptor(this, surface, descriptor));
|
|
}
|
|
|
|
if (surface == nullptr) {
|
|
DAWN_TRY_ASSIGN(*result, CreateSwapChainImpl(descriptor));
|
|
} else {
|
|
ASSERT(descriptor->implementation == 0);
|
|
|
|
NewSwapChainBase* previousSwapChain = surface->GetAttachedSwapChain();
|
|
NewSwapChainBase* newSwapChain;
|
|
DAWN_TRY_ASSIGN(newSwapChain,
|
|
CreateSwapChainImpl(surface, previousSwapChain, descriptor));
|
|
|
|
if (previousSwapChain != nullptr) {
|
|
ASSERT(!previousSwapChain->IsAttached());
|
|
}
|
|
ASSERT(newSwapChain->IsAttached());
|
|
|
|
surface->SetAttachedSwapChain(newSwapChain);
|
|
*result = newSwapChain;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateTextureInternal(TextureBase** result,
|
|
const TextureDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, CreateTextureImpl(descriptor));
|
|
return {};
|
|
}
|
|
|
|
MaybeError DeviceBase::CreateTextureViewInternal(TextureViewBase** result,
|
|
TextureBase* texture,
|
|
const TextureViewDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
DAWN_TRY(ValidateObject(texture));
|
|
TextureViewDescriptor desc = GetTextureViewDescriptorWithDefaults(texture, descriptor);
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateTextureViewDescriptor(texture, &desc));
|
|
}
|
|
DAWN_TRY_ASSIGN(*result, CreateTextureViewImpl(texture, &desc));
|
|
return {};
|
|
}
|
|
|
|
// Other implementation details
|
|
|
|
DynamicUploader* DeviceBase::GetDynamicUploader() const {
|
|
return mDynamicUploader.get();
|
|
}
|
|
|
|
void DeviceBase::SetToggle(Toggle toggle, bool isEnabled) {
|
|
mTogglesSet.SetToggle(toggle, isEnabled);
|
|
}
|
|
|
|
} // namespace dawn_native
|