dawn-cmake/src/dawn_native/PassResourceUsageTracker.h
Austin Eng 4b0b7a532a Skip validation during command recording when skip_validation is on
This patch factors resource usage tracking so it is separate from
command validation, allowing the bulk of command validation to be
completely skipped.

In DrawCallPerfRun/Vulkan_DynamicPipeline_DynamicBindGroup, disabling
validation cuts roughly 74 nanoseconds (20%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_DynamicBindGroup, disabling validation
cuts roughly 35 nanoseconds (17%) of CPU time, per draw.

In DrawCallPerfRun/Vulkan_MultipleBindGroups, disabling validation
cuts roughly 45 nanoseconds (14%) of CPU time, per draw.

Bug: dawn:271
Change-Id: I517b85840ba18c6a554b83f34a1d0aef1a8c56a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-21 22:09:41 +00:00

49 lines
1.7 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
#define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/dawn_platform.h"
#include <map>
namespace dawn_native {
class BufferBase;
class TextureBase;
// Helper class to encapsulate the logic of tracking per-resource usage during the
// validation of command buffer passes. It is used both to know if there are validation
// errors, and to get a list of resources used per pass for backends that need the
// information.
class PassResourceUsageTracker {
public:
void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage);
void TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage);
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage AcquireResourceUsage();
private:
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
std::map<TextureBase*, wgpu::TextureUsage> mTextureUsages;
};
} // namespace dawn_native
#endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_