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This patch adds the basic validation of read-only storage texture, write-only storage texture and read-write storage texture as new binding types with no bind group layout provided in the creation of pipeline state objects. - Read-only storage textures can be used in vertex, fragment and compute shaders. - Write-only storage textures can only be used in compute shaders due to the limitation on Metal. - Read-write storage textures are not allowed now and they are reserved to be supported as an extension in the future. BUG=dawn:267 TEST=dawn_unittests Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
170 lines
7.1 KiB
C++
170 lines
7.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ProgrammablePassEncoder.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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#include <cstring>
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namespace dawn_native {
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namespace {
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void TrackBindGroupResourceUsage(PassResourceUsageTracker* usageTracker,
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BindGroupBase* group) {
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const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
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for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
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wgpu::BindingType type = layoutInfo.types[i];
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switch (type) {
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case wgpu::BindingType::UniformBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Uniform);
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} break;
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case wgpu::BindingType::StorageBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Storage);
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} break;
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case wgpu::BindingType::SampledTexture: {
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TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
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usageTracker->TextureUsedAs(texture, wgpu::TextureUsage::Sampled);
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} break;
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case wgpu::BindingType::ReadonlyStorageBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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usageTracker->BufferUsedAs(buffer, kReadOnlyStorage);
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} break;
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case wgpu::BindingType::Sampler:
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break;
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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break;
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}
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}
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}
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} // namespace
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ProgrammablePassEncoder::ProgrammablePassEncoder(DeviceBase* device,
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EncodingContext* encodingContext)
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: ObjectBase(device), mEncodingContext(encodingContext) {
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}
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ProgrammablePassEncoder::ProgrammablePassEncoder(DeviceBase* device,
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EncodingContext* encodingContext,
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ErrorTag errorTag)
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: ObjectBase(device, errorTag), mEncodingContext(encodingContext) {
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}
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void ProgrammablePassEncoder::InsertDebugMarker(const char* groupLabel) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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InsertDebugMarkerCmd* cmd =
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allocator->Allocate<InsertDebugMarkerCmd>(Command::InsertDebugMarker);
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cmd->length = strlen(groupLabel);
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char* label = allocator->AllocateData<char>(cmd->length + 1);
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memcpy(label, groupLabel, cmd->length + 1);
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return {};
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});
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}
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void ProgrammablePassEncoder::PopDebugGroup() {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup);
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return {};
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});
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}
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void ProgrammablePassEncoder::PushDebugGroup(const char* groupLabel) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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PushDebugGroupCmd* cmd =
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allocator->Allocate<PushDebugGroupCmd>(Command::PushDebugGroup);
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cmd->length = strlen(groupLabel);
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char* label = allocator->AllocateData<char>(cmd->length + 1);
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memcpy(label, groupLabel, cmd->length + 1);
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return {};
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});
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}
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void ProgrammablePassEncoder::SetBindGroup(uint32_t groupIndex,
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BindGroupBase* group,
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uint32_t dynamicOffsetCount,
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const uint32_t* dynamicOffsets) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(group));
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if (groupIndex >= kMaxBindGroups) {
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return DAWN_VALIDATION_ERROR("Setting bind group over the max");
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}
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// Dynamic offsets count must match the number required by the layout perfectly.
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const BindGroupLayoutBase* layout = group->GetLayout();
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if (layout->GetDynamicBufferCount() != dynamicOffsetCount) {
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return DAWN_VALIDATION_ERROR("dynamicOffset count mismatch");
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}
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for (uint32_t i = 0; i < dynamicOffsetCount; ++i) {
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if (dynamicOffsets[i] % kMinDynamicBufferOffsetAlignment != 0) {
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return DAWN_VALIDATION_ERROR("Dynamic Buffer Offset need to be aligned");
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}
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BufferBinding bufferBinding = group->GetBindingAsBufferBinding(i);
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// During BindGroup creation, validation ensures binding offset + binding size
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// <= buffer size.
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DAWN_ASSERT(bufferBinding.buffer->GetSize() >= bufferBinding.size);
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DAWN_ASSERT(bufferBinding.buffer->GetSize() - bufferBinding.size >=
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bufferBinding.offset);
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if ((dynamicOffsets[i] > bufferBinding.buffer->GetSize() -
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bufferBinding.offset - bufferBinding.size)) {
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return DAWN_VALIDATION_ERROR("dynamic offset out of bounds");
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}
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}
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}
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SetBindGroupCmd* cmd = allocator->Allocate<SetBindGroupCmd>(Command::SetBindGroup);
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cmd->index = groupIndex;
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cmd->group = group;
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cmd->dynamicOffsetCount = dynamicOffsetCount;
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if (dynamicOffsetCount > 0) {
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uint32_t* offsets = allocator->AllocateData<uint32_t>(cmd->dynamicOffsetCount);
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memcpy(offsets, dynamicOffsets, dynamicOffsetCount * sizeof(uint32_t));
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}
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TrackBindGroupResourceUsage(&mUsageTracker, group);
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return {};
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});
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}
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} // namespace dawn_native
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