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Use D3D12's QueryDeviceVideoMemoryInfo to get the OS-determined process budget. Also introduces an export for reserving some amount of process memory - which keeps Dawn from using the entire process's budget. Bug: dawn:193 Change-Id: I6c17bd703d7cb24759bcee89c03add46944fec8c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16383 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_ADAPTERD3D12_H_
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#define DAWNNATIVE_D3D12_ADAPTERD3D12_H_
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#include "dawn_native/Adapter.h"
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#include "dawn_native/d3d12/D3D12Info.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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class Backend;
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class Adapter : public AdapterBase {
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public:
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Adapter(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter);
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virtual ~Adapter() = default;
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const D3D12DeviceInfo& GetDeviceInfo() const;
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IDXGIAdapter3* GetHardwareAdapter() const;
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Backend* GetBackend() const;
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ComPtr<ID3D12Device> GetDevice() const;
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MaybeError Initialize();
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private:
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ResultOrError<DeviceBase*> CreateDeviceImpl(const DeviceDescriptor* descriptor) override;
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void InitializeSupportedExtensions();
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ComPtr<IDXGIAdapter3> mHardwareAdapter;
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ComPtr<ID3D12Device> mD3d12Device;
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Backend* mBackend;
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D3D12DeviceInfo mDeviceInfo = {};
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_ADAPTERD3D12_H_
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