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Instead of counting descriptors to be allocated for the entire command buffer in a pre-pass, the bindgroup state tracker is used to allocate only dirty bindgroups upon recording draw/dispatch. If the heap has no more room and must be changed, bindgroups will be re-created according to the BGL. A future change will address the CPU descriptors and removal of the pre-pass. BUG=dawn:256,dawn:307 Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/QueueD3D12.h"
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#include "dawn_native/d3d12/CommandBufferD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_platform/DawnPlatform.h"
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#include "dawn_platform/tracing/TraceEvent.h"
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namespace dawn_native { namespace d3d12 {
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
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Device* device = ToBackend(GetDevice());
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device->Tick();
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CommandRecordingContext* commandContext;
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DAWN_TRY_ASSIGN(commandContext, device->GetPendingCommandContext());
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TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording,
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"CommandBufferD3D12::RecordCommands");
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for (uint32_t i = 0; i < commandCount; ++i) {
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DAWN_TRY(ToBackend(commands[i])->RecordCommands(commandContext));
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}
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TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording,
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"CommandBufferD3D12::RecordCommands");
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DAWN_TRY(device->ExecutePendingCommandContext());
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DAWN_TRY(device->NextSerial());
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return {};
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}
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}} // namespace dawn_native::d3d12
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