dawn-cmake/src/dawn_native/d3d12/SwapChainD3D12.h
Corentin Wallez d87e676845 Add the webgpu.h swapchain creation path
This commit changes wgpu::Device::CreateSwapChain to take an additional
wgpu::Surface argument. Passing nullptr is enough to stay on the
previous swapchain implementation, until the new one is ready.

In order to support both the "old" implementation-based swapchains and
the "new" surface-based swapchains. SwapChainBase is now split into
three abstract classes:

 - SwapChainBase that has a virtual method for each of the
wgpu::SwapChain methods.
 - OldSwapChainBase that corresponds to the implementation-based
swapchains.
 - NewSwapChainBase that will contain the surface-based swapchain
implementation and will eventually just be renamed to SwapChainBase.

The interaction of the surface-based swapchains with the Surface objects
aren't implemented yet, neither are the swapchain methods. Only creation
works.

Validation tests for surface-based swapchain creation are added in the
end2end test target because they need to create OS windows.

Bug: dawn:269

Change-Id: I7e07d6c666479867b9a16d7b1b8c181d5dbd69a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-23 17:20:38 +00:00

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1.2 KiB
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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
#define DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
#include "dawn_native/SwapChain.h"
namespace dawn_native { namespace d3d12 {
class Device;
class SwapChain : public OldSwapChainBase {
public:
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
~SwapChain();
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
MaybeError OnBeforePresent(TextureBase* texture) override;
wgpu::TextureUsage mTextureUsage;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_SWAPCHAIN_D3D12_H_