dawn-cmake/test/bug/tint/824.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_2 {
uint VertexIndex [[vertex_id]];
uint InstanceIndex [[instance_id]];
};
struct tint_symbol_3 {
float4 color [[user(locn0)]];
float4 Position [[position]];
};
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
uint const VertexIndex = tint_symbol_1.VertexIndex;
uint const InstanceIndex = tint_symbol_1.InstanceIndex;
float2 const zv[4] = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
float const z = zv[InstanceIndex].x;
Output output = {};
output.Position = float4(0.5f, 0.5f, z, 1.0f);
float4 const colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
output.color = colors[InstanceIndex];
return {output.color, output.Position};
}