dawn-cmake/test/shader_io/fragment_input_locations_st...

15 lines
371 B
WebGPU Shading Language

struct FragmentInputs {
[[location(0), interpolate(flat)]] loc0 : i32;
[[location(1), interpolate(flat)]] loc1 : u32;
[[location(2)]] loc2 : f32;
[[location(3)]] loc3 : vec4<f32>;
};
[[stage(fragment)]]
fn main(inputs : FragmentInputs) {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
}