19 lines
371 B
WebGPU Shading Language
19 lines
371 B
WebGPU Shading Language
struct S {
|
|
[[align(64), location(0)]]
|
|
f : f32;
|
|
[[size(32), location(1), interpolate(flat)]]
|
|
u : u32;
|
|
[[align(128), builtin(position)]]
|
|
v : vec4<f32>;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<storage, write> output : S;
|
|
|
|
[[stage(fragment)]]
|
|
fn frag_main(input : S) {
|
|
let f : f32 = input.f;
|
|
let u : u32 = input.u;
|
|
let v : vec4<f32> = input.v;
|
|
output = input;
|
|
}
|