dawn-cmake/test/tint/bug/tint/977.spvasm.expected.wgsl

77 lines
1.6 KiB
WebGPU Shading Language

type RTArr = array<f32>;
type RTArr_1 = array<f32>;
struct ResultMatrix {
numbers : RTArr_1,
}
type RTArr_2 = array<f32>;
struct FirstMatrix {
numbers : RTArr_1,
}
struct SecondMatrix {
numbers : RTArr_1,
}
struct Uniforms {
NAN : f32,
sizeA : i32,
sizeB : i32,
}
var<private> gl_GlobalInvocationID : vec3<u32>;
@group(0) @binding(2) var<storage, read_write> resultMatrix : ResultMatrix;
@group(0) @binding(0) var<storage, read> firstMatrix : FirstMatrix;
@group(0) @binding(1) var<storage, read> secondMatrix : SecondMatrix;
@group(0) @binding(3) var<uniform> x_46 : Uniforms;
fn binaryOperation_f1_f1_(a : ptr<function, f32>, b : ptr<function, f32>) -> f32 {
var x_26 : f32;
let x_13 : f32 = *(b);
if ((x_13 == 0.0f)) {
return 1.0f;
}
let x_21 : f32 = *(b);
if (!((round((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) {
let x_29 : f32 = *(a);
let x_31 : f32 = *(b);
x_26 = pow(abs(x_29), x_31);
} else {
let x_34 : f32 = *(a);
let x_36 : f32 = *(a);
let x_38 : f32 = *(b);
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
}
let x_41 : f32 = x_26;
return x_41;
}
fn main_1() {
var index : i32;
var a_1 : i32;
var param : f32;
var param_1 : f32;
let x_54 : u32 = gl_GlobalInvocationID.x;
index = bitcast<i32>(x_54);
a_1 = -10i;
let x_63 : i32 = index;
param = -4.0f;
param_1 = -3.0f;
let x_68 : f32 = binaryOperation_f1_f1_(&(param), &(param_1));
resultMatrix.numbers[x_63] = x_68;
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn main(@builtin(global_invocation_id) gl_GlobalInvocationID_param : vec3<u32>) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}